Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
800 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
12 21 1 -4 List of startUp 4F or less.
A.K.I
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
8 18 1 -3 List of startUp 3F or less.
A.K.I
motion
300 / 10,000
1,000 / 60,000
Hun Dun(2) LP▸LP
8 14 1 -3 List of startUp 3F or less.
A.K.I
motion
*500 / 10,000
3,000 / 60,000
L Serpent Lash ⇨ ✚ LP
14 26 1 -8 List of startUp 8F or less.
A.K.I
motion
800 / 10,000
4,000 / 60,000
L Cruel Fate ⇦ ✚ LK
24 ... 1 -3 List of startUp 3F or less.
Cammy
motion
500 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
8 18 1 -5 List of startUp 5F or less.
Chun-Li
motion
900 / 10,000
5,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
11 18 1 -3 List of startUp 3F or less.
Chun-Li
motion
800 / 10,000
5,000 / 60,000
Water Lotus Fist  ✚ HP
21 14 1 -2 List of startUp 2F or less.
Dee Jay
motion
800 / 10,000
6,000 / 60,000
Standing Heavy Kick HK
12 ... 1 -5 List of startUp 5F or less.
Dee Jay
motion
800 / 10,000
5,000 / 60,000
Face Breaker ⇦ ✚ HK
7 20 1 -5 List of startUp 5F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 18
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : Hun Dun(2)
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 14
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : L Serpent Lash
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 26
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : *500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectilesProduces a crumple stun on Punish Counter, and +16 frame advantage*+22 on Toxic Blossom

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[00] Character : A.K.I
[01] Move Name : L Cruel Fate
[02] Frame Start-up : 24
[03] Frame Active : 24-25, 31-32, 37-38, 44-45
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Cammy
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 18
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 19-23
[04] Frame Recovery : 18
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when the first attack hits a mid-air opponent

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[00] Character : Chun-Li
[01] Move Name : Water Lotus Fist
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 14
[05] Recovery Hit : 1
[06] Recovery Block : -2
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or block

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[00] Character : Dee Jay
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : *22
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* 4 frames of recovery are added if the attack missesAdds +18 of frame advantage on Punish Counter

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[00] Character : Dee Jay
[01] Move Name : Face Breaker
[02] Frame Start-up : 7
[03] Frame Active : 7-8,9-12
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Does 800 individual damage when the attack lands on a mid-air opponentForces a juggle state when the first attack lands on a mid-air opponentForces the opponent into a standing position