Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
1,000 / 10,000
1,0000 / 60,000
OD Backstep Rolling Attack ⇦ ✚ K K
8 ... 10 6 -
Blanka
motion
1,200 / 10,000
1,0000 / 60,000
[Lightning Beast] OD Backstep Rolling Attack ⇦ ✚ K K
8 ... 10 6 -
Marisa
motion
1,000 / 10,000
8,000 / 60,000
Falx Crusher(1)(Charged) ⇨ ✚ Hold HK
27 19 10 3 -




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Blanka
[01] Move Name : OD Backstep Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-12,41-61,63-66
[04] Frame Recovery : 4 frame(s) after landing
[05] Recovery Hit : 10
[06] Recovery Block : 6
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
First attack produces a juggle state knockdownCan be canceled into Level 2 or 3 Super Art until the 3rd active frame of the first attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Backstep Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-12,41-61,63-66
[04] Frame Recovery : 4 frame(s) after landing
[05] Recovery Hit : 10
[06] Recovery Block : 6
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
First attack produces a juggle state knockdownConsumes 100 of the Super Art 2 timerCan transition to Rolling Cannon when the rotating part hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Falx Crusher(1)(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-30
[04] Frame Recovery : 19
[05] Recovery Hit : 10
[06] Recovery Block : 3
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent