Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
600 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
7 16 5 1 -
Blanka
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
4 7 5 -2 List of startUp 2F or less.
Blanka
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
6 8 5 -2 List of startUp 2F or less.
Blanka
motion
500 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
8 ... 5 -5 List of startUp 5F or less.
Cammy
motion
300 / 10,000
500 / 60,000
Standing Light Punch LP
4 7 5 -2 List of startUp 2F or less.
Cammy
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
4 8 5 -2 List of startUp 2F or less.
Cammy
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
7 14 5 -2 List of startUp 2F or less.
Cammy
motion
800 / 10,000
6,000 / 60,000
H Quick Spin Knuckle ⇦ ✚ HP
28 17 5 3 -
Chun-Li
motion
300 / 10,000
500 / 60,000
Standing Light Punch LP
4 7 5 -3 List of startUp 3F or less.
Chun-Li
motion
800 / 10,000
5,000 / 60,000
Hakkei ⇦ ✚ HP
8 14 5 -1 List of startUp 1F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-7
[04] Frame Recovery : 7
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Blanka
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 8
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : *16
[05] Recovery Hit : 5
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :
*2 frames of recovery added when the attack is blocked or misses

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[00] Character : Cammy
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 7
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 8
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 14
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
3 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Cammy
[01] Move Name : H Quick Spin Knuckle
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 17
[05] Recovery Hit : 5
[06] Recovery Block : 3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 27

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[00] Character : Chun-Li
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 7
[05] Recovery Hit : 5
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : Hakkei
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 14
[05] Recovery Hit : 5
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :