Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy
motion
700 / 10,000
5,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
10 15 7 1 -
Cammy
motion
800 / 10,000
4,000 / 60,000
OD Quick Spin Knuckle ⇦ ✚ P P
25 17 7 -2 List of startUp 2F or less.
Chun-Li
motion
800 / 10,000
5,000 / 60,000
Falling Crane  ✚ HK
37 ... 7 3 -
Dee Jay
motion
1,100 / 10,000
4,000 / 60,000
OD Waning Moon (During OD Jus Cool)MK
19 17 7 -2 List of startUp 2F or less.
Gouki/Akuma
motion
800 / 10,000
6,000 / 60,000
Standing Heavy Kick HK
13 15 7 3 -
JP
motion
800 / 10,000
6,000 / 60,000
Standing Heavy Kick HK
12 17 7 2 -
Juri
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
6 12 7 2 -
Juri
motion
400 / 10,000
750 / 60,000
[Chain combo]Standing Medium Punch MP
6 12 7 2 -
Kimberly
motion
630 / 10,000
5,000 / 60,000
Standing Heavy Kick HK
12 17 7 2 -
Kimberly
motion
500 / 10,000
2,500 / 60,000
Crouching Medium Punch ⇩ ✚ MP
6 13 7 -1 List of startUp 1F or less.
Next




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[00] Character : Cammy
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 15
[05] Recovery Hit : 7
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

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[00] Character : Cammy
[01] Move Name : OD Quick Spin Knuckle
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 24When performed at close range, Cammy will go behind her opponent and attack. In this situation, start up is 3 frames later

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[00] Character : Chun-Li
[01] Move Name : Falling Crane
[02] Frame Start-up : 37
[03] Frame Active : 37-38
[04] Frame Recovery : 1+12 frame(s) after landing
[05] Recovery Hit : 7
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack propertiesForces a juggle state when hitting a mid-air opponentConsidered airborne from frames 7 - 39

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[00] Character : Dee Jay
[01] Move Name : OD Waning Moon
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Adds a floor bounding effect during a mid-air hit

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[00] Character : Gouki/Akuma
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 24-27
[04] Frame Recovery : 15
[05] Recovery Hit : 7
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position1 frames of recovery added when the attack misses

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[00] Character : JP
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Juri
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 12
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Juri
[01] Move Name : [Chain combo]Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 12
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 375
[11] Drive Gauge Decrease Block : -750
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[00] Character : Kimberly
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 630
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Kimberly
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 13
[05] Recovery Hit : 7
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1200
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :