Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
600 / 10,000
3,000 / 60,000
Wild Edge ⇦ ✚ MK
9 12 8 2 -
Blanka
motion
1,000 / 10,000
8,000 / 60,000
M Backstep Rolling Attack ⇦ ✚ MK
41 ... 8 2 -
Blanka
motion
1,100 / 10,000
8,000 / 60,000
[Lightning Beast] M Backstep Rolling Attack ⇦ ✚ MK
41 ... 8 2 -
Blanka
motion
1,000 / 10,000
8,000 / 60,000
H Backstep Rolling Attack ⇦ ✚ HK
41 ... 8 4 -
Blanka
motion
1,100 / 10,000
8,000 / 60,000
[Lightning Beast] H Backstep Rolling Attack ⇦ ✚ HK
41 ... 8 4 -
Cammy
motion
1,200 / 10,000
6,000 / 60,000
Reverse Edge(Charged) (During Hooligan Combination)⇩ ✚ K
18 ... 8 -2 List of startUp 2F or less.
Cammy
motion
1,200 / 10,000
8,000 / 60,000
OD Reverse Edge (During Hooligan Combination)⇩ ✚ K
18 ... 8 -2 List of startUp 2F or less.
ED
motion
800 / 10,000
6,000 / 60,000
Standing Heavy Kick HK
10 12 8 4 -
ED
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
9 16 8 -1 List of startUp 1F or less.
Jamie
motion
0 / 10,000
0 / 60,000
Tenshin (Drink level 3 or higher)(When near opponent)⇨⇦ ✚ K
8 52 8 - -
Next




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[00] Character : Blanka
[01] Move Name : Wild Edge
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 12
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Blanka
[01] Move Name : H Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Cammy
[01] Move Name : Reverse Edge(Charged)
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 36-39
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : MidMid
[15] Miscellaneous :

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[00] Character : Cammy
[01] Move Name : OD Reverse Edge
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 36-39
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : MidMid
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 12
[05] Recovery Hit : 8
[06] Recovery Block : 4
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-10
[04] Frame Recovery : 16
[05] Recovery Hit : 8
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

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[00] Character : Jamie
[01] Move Name : Tenshin
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 52
[05] Recovery Hit : 8
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling : *Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : Throw
[15] Miscellaneous :
Available at Drink Level 3 or higher* Combo scaling starts from the 3rd hit