Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
1,000 / 10,000
8,000 / 60,000
L Backstep Rolling Attack ⇦ ✚ LK
41 ... 9 3 -
Blanka
motion
1,100 / 10,000
8,000 / 60,000
[Lightning Beast] L Backstep Rolling Attack ⇦ ✚ LK
41 ... 9 3 -
Juri
motion
800 / 10,000
3,000 / 60,000
OD Ankensatsu ⇨ ✚ LKHK
24 19 9 -10 List of startUp 10F or less.
Ryu
motion
900 / 10,000
6,000 / 60,000
Standing Heavy Kick HK
12 20 9 1 -




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[00] Character : Blanka
[01] Move Name : L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Juri
[01] Move Name : OD Ankensatsu
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 19
[05] Recovery Hit : 9
[06] Recovery Block : -10
[07] Cancel : SA2*
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 27* Can transition to Overdrive Saihasho or Overdrive Go Ohsatsu when Fuha is stocked Cannot use the same attack twiceProduces a floor bound during a mid-air hit

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[00] Character : Ryu
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 20
[05] Recovery Hit : 9
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponentProduces a crumple stun for 36 frames when the attack lands as a Punish CounterJuggle state time is extended when attack hits a mid-air opponent as a Punish Counter