Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
1,000 / 10,000
7,500 / 60,000
L Rolling Attack ⇨ ✚ LP
10 11 D -23 List of startUp 23F or less.
Blanka
motion
1,100 / 10,000
7,500 / 60,000
[Lightning Beast] L Rolling Attack ⇨ ✚ LP
10 11 D -21 List of startUp 21F or less.
Blanka
motion
1,200 / 10,000
7,500 / 60,000
M Rolling Attack ⇨ ✚ MP
12 11 D -23 List of startUp 23F or less.
Blanka
motion
1,300 / 10,000
7,500 / 60,000
[Lightning Beast] M Rolling Attack ⇨ ✚ MP
12 11 D -21 List of startUp 21F or less.
Dhalsim
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
9 11 2 -6 List of startUp 6F or less.
Gouki/Akuma
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
5 11 2 -4 List of startUp 4F or less.
Gouki/Akuma
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
6 11 4 1 -
Jamie
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
5 11 3 -1 List of startUp 1F or less.
Jamie
motion
200 / 10,000
500 / 60,000
Crouching Light Kick ⇩ ✚ LK
5 11 1 -3 List of startUp 3F or less.
JP
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
5 11 3 -2 List of startUp 2F or less.
Next




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[00] Character : Blanka
[01] Move Name : L Rolling Attack
[02] Frame Start-up : 10
[03] Frame Active : 10-20
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 10 - 23

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Rolling Attack
[02] Frame Start-up : 10
[03] Frame Active : 10-20
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 10 - 23Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Blanka
[01] Move Name : M Rolling Attack
[02] Frame Start-up : 12
[03] Frame Active : 12-30
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 23Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 11

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Rolling Attack
[02] Frame Start-up : 12
[03] Frame Active : 12-30
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 23Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

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[00] Character : Dhalsim
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-12
[04] Frame Recovery : 11
[05] Recovery Hit : 2
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Gouki/Akuma
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 11
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Gouki/Akuma
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 11
[05] Recovery Hit : 4
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 11
[05] Recovery Hit : 3
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Jamie
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 11
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : JP
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 11
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :