Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
800 / 10,000
3,000 / 60,000
Toxic Wreath ⇦ ✚ HP
13 13 D -4 List of startUp 4F or less.
Cammy
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
6 13 6 -1 List of startUp 1F or less.
Cammy
motion
1,000 / 10,000
3,000 / 60,000
Razor's Edge Slicer (During Hooligan Combination)(No input)
10 13 D 2 -
Chun-Li
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
6 13 4 -2 List of startUp 2F or less.
Dee Jay
motion
600 / 10,000
4,000 / 60,000
Standing Medium Punch MP
7 13 5 2 -
ED
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
6 13 3 -3 List of startUp 3F or less.
E.Honda
motion
700 / 10,000
4,000 / 60,000
Standing Medium Punch MP
10 13 6 1 -
Guile
motion
200 / 10,000
500 / 60,000
Crouching Light Kick ⇩ ✚ LK
5 13 1 -5 List of startUp 5F or less.
Guile
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
6 13 4 -2 List of startUp 2F or less.
Jamie
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
6 13 5 -1 List of startUp 1F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Toxic Wreath
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 30-38
[04] Frame Recovery : 13
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Immediate scaling 15%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hit

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[00] Character : Cammy
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 13
[05] Recovery Hit : 6
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Cammy
[01] Move Name : Razor's Edge Slicer
[02] Frame Start-up : 10
[03] Frame Active : 10-18
[04] Frame Recovery : 13
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
 

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[00] Character : Chun-Li
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 13
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-8
[04] Frame Recovery : 13
[05] Recovery Hit : 5
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-7
[04] Frame Recovery : 13
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 13
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Guile
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 13
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Guile
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 13
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
* 3 frames of recovery added when the attack misses

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[00] Character : Jamie
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 13
[05] Recovery Hit : 5
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :