Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
6 14 3 -3 List of startUp 3F or less.
A.K.I
motion
300 / 10,000
1,000 / 60,000
Hun Dun(2) LP▸LP
8 14 1 -3 List of startUp 3F or less.
Cammy
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
7 14 5 -2 List of startUp 2F or less.
Chun-Li
motion
800 / 10,000
5,000 / 60,000
Hakkei ⇦ ✚ HP
8 14 5 -1 List of startUp 1F or less.
Chun-Li
motion
800 / 10,000
5,000 / 60,000
Water Lotus Fist  ✚ HP
21 14 1 -2 List of startUp 2F or less.
Dee Jay
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
6 14 4 -1 List of startUp 1F or less.
Dhalsim
motion
500 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
10 14 -3 -10 List of startUp 10F or less.
ED
motion
800 / 10,000
3,000 / 60,000
L Psycho Blitz ⇦ ✚ LP
11 14 3 -5 List of startUp 5F or less.
E.Honda
motion
900 / 10,000
4,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
11 14 D -10 List of startUp 10F or less.
E.Honda
motion
800 / 10,000
3,000 / 60,000
L Hundred Hand Slap ⇦ ✚ LP
12 14 2 -4 List of startUp 4F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-10
[04] Frame Recovery : 14
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
2 frames of recovery added when the attack misses

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[00] Character : A.K.I
[01] Move Name : Hun Dun(2)
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 14
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Cammy
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 14
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
3 frames of recovery added when the attack misses

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[00] Character : Chun-Li
[01] Move Name : Hakkei
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 14
[05] Recovery Hit : 5
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : Water Lotus Fist
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 14
[05] Recovery Hit : 1
[06] Recovery Block : -2
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or block

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[00] Character : Dee Jay
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 14
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-22
[04] Frame Recovery : 14
[05] Recovery Hit : -3
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : L Psycho Blitz
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 17-19, 26-29
[04] Frame Recovery : 14
[05] Recovery Hit : 3
[06] Recovery Block : -5
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 900
[14] Properties : High
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13,20-24
[04] Frame Recovery : 14
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : E.Honda
[01] Move Name : L Hundred Hand Slap
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 18-19, 22, 25-26, 28, 30-31
[04] Frame Recovery : 14
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent