Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
8 18 1 -3 List of startUp 3F or less.
A.K.I
motion
600 / 10,000
2,500 / 60,000
Pu Lao  ✚ MP
24 18 3 -2 List of startUp 2F or less.
Blanka
motion
800 / 10,000
4,000 / 60,000
Standing Heavy Kick HK
7 18 6 -4 List of startUp 4F or less.
Blanka
motion
600 / 10,000
2,000 / 60,000
Double Knee Bombs ⇨ ✚ MK
9 18 6 -2 List of startUp 2F or less.
Cammy
motion
700 / 10,000
4,000 / 60,000
Standing Medium Kick MK
8 18 3 -4 List of startUp 4F or less.
Cammy
motion
500 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
8 18 1 -5 List of startUp 5F or less.
Cammy
motion
800 / 10,000
5,000 / 60,000
Assault Blade ⇦ ✚ HK
9 18 D -7 List of startUp 7F or less.
Chun-Li
motion
900 / 10,000
6,000 / 60,000
Standing Heavy Kick HK
14 18 4 0 -
Chun-Li
motion
900 / 10,000
5,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
11 18 1 -3 List of startUp 3F or less.
Chun-Li
motion
1,200 / 10,000
4,000 / 60,000
H Hazanshu ⇦ ✚ HK
32 18 6 -1 List of startUp 1F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 18
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : Pu Lao
[02] Frame Start-up : 24
[03] Frame Active : 24-26
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-15
[04] Frame Recovery : 18
[05] Recovery Hit : 6
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a counter or Punish Counter on a mid-air opponentForces the opponent into a standing position

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[00] Character : Blanka
[01] Move Name : Double Knee Bombs
[02] Frame Start-up : 9
[03] Frame Active : 9-11, 19-20
[04] Frame Recovery : 18
[05] Recovery Hit : 6
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Blowback knockdown when the first attack hits a mid-air opponent

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[00] Character : Cammy
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Cammy
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 18
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Cammy
[01] Move Name : Assault Blade
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 18
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : C*
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can only be canceled into a jump if the attack hits

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[00] Character : Chun-Li
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 18
[05] Recovery Hit : 4
[06] Recovery Block : 0
[07] Cancel : *
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can be canceled into Serenity Stream on hit or blockForces a juggle state when hitting a mid-air opponent

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[00] Character : Chun-Li
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 19-23
[04] Frame Recovery : 18
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when the first attack hits a mid-air opponent

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[00] Character : Chun-Li
[01] Move Name : H Hazanshu
[02] Frame Start-up : 32
[03] Frame Active : 32-34
[04] Frame Recovery : 18
[05] Recovery Hit : 6
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 26Considered airborne from frames 6 - 29