Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
800 / 10,000
5,000 / 60,000
Standing Heavy Kick HK
9 19 4 -3 List of startUp 3F or less.
Chun-Li
motion
500 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
7 19 -2 -6 List of startUp 6F or less.
Chun-Li
motion
900 / 10,000
4,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
9 19 D -7 List of startUp 7F or less.
Chun-Li
motion
900 / 10,000
5,000 / 60,000
Lotus Fist (During Serenity Stream)HP
23 19 2 -3 List of startUp 3F or less.
Dee Jay
motion
700 / 10,000
4,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
8 19 - -6 List of startUp 6F or less.
Dee Jay
motion
626 / 10,000
2,000 / 60,000
Threebeat Combo (3) LP▸MK▸MK
14 19 3 -8 List of startUp 8F or less.
Dee Jay
motion
1,300 / 10,000
2,000 / 60,000
OD Double Rolling Sobat ⇨ ✚ K K
19 19 D -2 List of startUp 2F or less.
Dhalsim
motion
700 / 10,000
3,000 / 60,000
Standing Medium Punch MP
14 19 0 -5 List of startUp 5F or less.
ED
motion
500 / 10,000
2,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
8 19 2 -6 List of startUp 6F or less.
ED
motion
700 / 10,000
3,000 / 60,000
Low Smash Combination ⇩ ✚ HK▸HP
12 19 D -8 List of startUp 8F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-12
[04] Frame Recovery : 19
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position12 frames of advantage added when the attack lands as a Punish Counter

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[00] Character : Chun-Li
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 19
[05] Recovery Hit : -2
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : *
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or blockKnockdown time extended when attack lands as a counter or Punish CounterForces a juggle state when hitting a mid-air opponent

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[00] Character : Chun-Li
[01] Move Name : Lotus Fist
[02] Frame Start-up : 23
[03] Frame Active : 23-24, 31-32
[04] Frame Recovery : 19
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 600
[14] Properties : *MidHigh
[15] Miscellaneous :
*Second attack becomes an overhead only if the first attack whiffs

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[00] Character : Dee Jay
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-11
[04] Frame Recovery : 19
[05] Recovery Hit : -
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :
Forces a Hard Knockdown on Punish Counter

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[00] Character : Dee Jay
[01] Move Name : Threebeat Combo (3)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 626
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : OD Double Rolling Sobat
[02] Frame Start-up : 19
[03] Frame Active : 19-20, 30-32
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Can be canceled into a Level 2 or 3 Super Art or Critical Art only on the 2nd attack

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[00] Character : Dhalsim
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 19
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 19
[05] Recovery Hit : 2
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : Low Smash Combination
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling : Combo scaling 30%
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :