Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
800 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
12 21 1 -4 List of startUp 4F or less.
A.K.I
motion
900 / 10,000
6,000 / 60,000
Chi Wen ⇨ ✚ HP
16 21 3 -4 List of startUp 4F or less.
Cammy
motion
900 / 10,000
6,000 / 60,000
Standing Heavy Kick HK
11 21 2 -3 List of startUp 3F or less.
Cammy
motion
800 / 10,000
4,000 / 60,000
L Spiral Arrow ⇨ ✚ LK
9 21 D -12 List of startUp 12F or less.
Cammy
motion
900 / 10,000
4,000 / 60,000
M Spiral Arrow ⇨ ✚ MK
9 21 D -14 List of startUp 14F or less.
Cammy
motion
1,000 / 10,000
5,000 / 60,000
H Spiral Arrow ⇨ ✚ HK
15 21 D -12 List of startUp 12F or less.
Chun-Li
motion
800 / 10,000
4,000 / 60,000
OD Hundred Lightning Kicks ⇨ ✚ K K
8 21 3 -3 List of startUp 3F or less.
Chun-Li
motion
1,000 / 10,000
4,000 / 60,000
L Hazanshu ⇦ ✚ LK
23 21 0 -9 List of startUp 9F or less.
Dee Jay
motion
1,000 / 10,000
4,000 / 60,000
OD Maximum Strike (During OD Jus Cool)HK
11 21 D -8 List of startUp 8F or less.
ED
motion
900 / 10,000
6,000 / 60,000
Cobra Punch ⇨ ✚ HP
17 21 1 -3 List of startUp 3F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : Chi Wen
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : SA
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
1 frame of recovery added when the attack hits or is blocked

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[00] Character : Cammy
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 21
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state on Punish Counter2 frames of recovery added when the attack misses

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[00] Character : Cammy
[01] Move Name : L Spiral Arrow
[02] Frame Start-up : 9
[03] Frame Active : 9-21
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 9 - 24

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[00] Character : Cammy
[01] Move Name : M Spiral Arrow
[02] Frame Start-up : 9
[03] Frame Active : 9-23
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 9 - 26

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[00] Character : Cammy
[01] Move Name : H Spiral Arrow
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 19-30
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2600
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 33

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[00] Character : Chun-Li
[01] Move Name : OD Hundred Lightning Kicks
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 14-15, 20-21, 26-27, 32-33
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 5th hit can be canceled into a Level 3 Super Art or Critical ArtCan transition into Lightning Kick Barrage either on hit or block

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[00] Character : Chun-Li
[01] Move Name : L Hazanshu
[02] Frame Start-up : 23
[03] Frame Active : 23-24
[04] Frame Recovery : 21
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 18Considered airborne from frames 5 - 20

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[00] Character : Dee Jay
[01] Move Name : OD Maximum Strike
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : ED
[01] Move Name : Cobra Punch
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Feet are invincible between frames 7 - 19Forces a slam knockdown when hitting a mid-air opponent