Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.001
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
800 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
10 22 3 -3 List of startUp 3F or less.
Blanka
motion
1,000 / 10,000
4,000 / 60,000
Amazon River Run  ✚ HP
14 22 D -18 List of startUp 18F or less.
Chun-Li
motion
900 / 10,000
4,000 / 60,000
M Hundred Lightning Kicks ⇨ ✚ MK
14 22 3 -8 List of startUp 8F or less.
Dhalsim
motion
900 / 10,000
5,000 / 60,000
Karma Kick  ✚ HK
9 22 D -7 List of startUp 7F or less.
E.Honda
motion
800 / 10,000
4,000 / 60,000
Standing Heavy Kick HK
8 22 -1 -5 List of startUp 5F or less.
E.Honda
motion
800 / 10,000
5,000 / 60,000
Teppo Triple Slap(1) (During Sumo Dash)P
9 22 D -3 List of startUp 3F or less.
Jamie
motion
600 / 10,000
2,500 / 60,000
Tensei Kick ⇩ ✚ K K
9 22 D -8 List of startUp 8F or less.
JP
motion
800 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
12 22 3 -3 List of startUp 3F or less.
JP
motion
1,000 / 10,000
5,000 / 60,000
Zilant Mid HK▸HP▸HP
21 22 3 -4 List of startUp 4F or less.
JP
motion
1,000 / 10,000
5,000 / 60,000
Zilant Low HK▸HP▸HK
21 22 3 -4 List of startUp 4F or less.
Next




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[00] Character : Blanka
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-16
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

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[00] Character : Blanka
[01] Move Name : Amazon River Run
[02] Frame Start-up : 14
[03] Frame Active : 14-23
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Forces a Hard Knockdown on Punish Counter

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[00] Character : Chun-Li
[01] Move Name : M Hundred Lightning Kicks
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 20-21, 26-27, 33-34
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 3rd hit can be canceled into a Level 3 Super Art or Critical Art

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[00] Character : Dhalsim
[01] Move Name : Karma Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : E.Honda
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 11-14
[04] Frame Recovery : 22
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent

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[00] Character : E.Honda
[01] Move Name : Teppo Triple Slap(1)
[02] Frame Start-up : 9
[03] Frame Active : 9-11, 25-27
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to the final attack on the 34th frame on either hit or block.

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[00] Character : Jamie
[01] Move Name : Tensei Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
Can only be canceled into a jump if the attack hits

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[00] Character : JP
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponentAdds +25 frames of advantage on a Punish Counter

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[00] Character : JP
[01] Move Name : Zilant Mid
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : JP
[01] Move Name : Zilant Low
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :