Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
*500 / 10,000
3,000 / 60,000
L Serpent Lash ⇨ ✚ LP
14 26 1 -8 List of startUp 8F or less.
A.K.I
motion
500 / 10,000
0 / 60,000
Drive Reversal (while blocking): Feng Shi (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
20 26 D -6 List of startUp 6F or less.
A.K.I
motion
500 / 10,000
0 / 60,000
Drive Reversal (while recovering): Feng Shi (During knockdown recovery)⇨ ✚ HPHK
18 26 D -6 List of startUp 6F or less.
Blanka
motion
1,300 / 10,000
1,0000 / 60,000
H Rolling Attack ⇨ ✚ HP
22 26 D -15 List of startUp 15F or less.
Blanka
motion
1,400 / 10,000
1,0000 / 60,000
[Lightning Beast] H Rolling Attack ⇨ ✚ HP
22 26 D -21 List of startUp 21F or less.
Blanka
motion
500 / 10,000
0 / 60,000
Drive Reversal (while blocking): Quick Rolling Attack (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
20 26 D -6 List of startUp 6F or less.
Blanka
motion
500 / 10,000
0 / 60,000
Drive Reversal (while recovering): Quick Rolling Attack (During knockdown recovery)⇨ ✚ HPHK
18 26 D -6 List of startUp 6F or less.
Cammy
motion
500 / 10,000
0 / 60,000
Drive Reversal (while blocking): Countersnipe (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
20 26 D -6 List of startUp 6F or less.
Cammy
motion
500 / 10,000
0 / 60,000
Drive Reversal (while recovering): Countersnipe (During knockdown recovery)⇨ ✚ HPHK
18 26 D -6 List of startUp 6F or less.
Chun-Li
motion
500 / 10,000
0 / 60,000
Drive Reversal (while blocking): Hoyoku Kick (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
20 26 D -6 List of startUp 6F or less.
Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : L Serpent Lash
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 26
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : *500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectilesProduces a crumple stun on Punish Counter, and +16 frame advantage*+22 on Toxic Blossom

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Drive Reversal (while blocking): Feng Shi
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Drive Reversal (while recovering): Feng Shi
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 6

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Drive Reversal (while blocking): Quick Rolling Attack
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Drive Reversal (while recovering): Quick Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Drive Reversal (while blocking): Countersnipe
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Drive Reversal (while recovering): Countersnipe
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Drive Reversal (while blocking): Hoyoku Kick
[02] Frame Start-up : 20
[03] Frame Active : 20-22, 33-35
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 227 frames of recovery added on hit