Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dhalsim
motion
1,000 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
16 27 -6 -11 List of startUp 11F or less.
Gouki/Akuma
motion
800 / 10,000
5,000 / 60,000
Rago High Kick ⇦ ✚ HK
12 27 D -15 List of startUp 15F or less.
Jamie
motion
1,200 / 10,000
1,1000 / 60,000
Ransui Haze(3rd hit / delayed) (Drink level 4 or higher)⇨✚HK▸⇦ ✚ HK▸P
4 27 D -9 List of startUp 9F or less.
Jamie
motion
450 / 10,000
3,000 / 60,000
[Drink level 4]Freeflow Strikes(2) ⇨ ✚ P▸⇨ ✚ P
15 27 -2 -10 List of startUp 10F or less.
Jamie
motion
500 / 10,000
3,000 / 60,000
[Drink level 4]OD Freeflow Strikes(2) ⇨ ✚ P P▸⇨ ✚ P
15 27 -2 -10 List of startUp 10F or less.
Juri
motion
600 / 10,000
1,000 / 60,000
Death Crest(3) MP▸⇦ ✚ HP▸HP
17 27 D -16 List of startUp 16F or less.
Juri
motion
1,000 / 10,000
4,000 / 60,000
Go Ohsatsu ⇨ ✚ HK
18 27 D -11 List of startUp 11F or less.
Juri
motion
1,200 / 10,000
5,000 / 60,000
[Boosted]Go Ohsatsu ⇨ ✚ HK
18 27 D -10 List of startUp 10F or less.
Ken
motion
400 / 10,000
1,000 / 60,000
Chin Buster MP▸HP
11 27 D -14 List of startUp 14F or less.
Ken
motion
400 / 10,000
2,500 / 60,000
Triple Flash Kicks (2) MK▸MK
11 27 D -12 List of startUp 12F or less.
Next




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[00] Character : Dhalsim
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 27
[05] Recovery Hit : -6
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state on Punish Counter

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[00] Character : Gouki/Akuma
[01] Move Name : Rago High Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : Ransui Haze(3rd hit / delayed)
[02] Frame Start-up : 4
[03] Frame Active : 4-5, 14-15, 27-28
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -11000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Jamie
[01] Move Name : [Drink level 4]Freeflow Strikes(2)
[02] Frame Start-up : 15
[03] Frame Active : 15-16, 22-23
[04] Frame Recovery : 27
[05] Recovery Hit : -2
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Jamie
[01] Move Name : [Drink level 4]OD Freeflow Strikes(2)
[02] Frame Start-up : 15
[03] Frame Active : 15-16, 22-23
[04] Frame Recovery : 27
[05] Recovery Hit : -2
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Juri
[01] Move Name : Death Crest(3)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
*Can only be canceled into a Super Art on hit

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[00] Character : Juri
[01] Move Name : Go Ohsatsu
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Juri
[01] Move Name : [Boosted]Go Ohsatsu
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 34-36
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3*
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
* Can transition to boosted Saihasho or boosted Ankensatsu when Fuha is stocked Cannot use the same attack twice

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[00] Character : Ken
[01] Move Name : Chin Buster
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 400
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Ken
[01] Move Name : Triple Flash Kicks (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-12
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :