Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy
motion
800 / 10,000
7,000 / 60,000
Swing Combination HP▸HK
13 29 D -12 List of startUp 12F or less.
Dhalsim
motion
900 / 10,000
5,000 / 60,000
Yoga Lance ⇦ ✚ HP
14 29 -9 -16 List of startUp 16F or less.
Ken
motion
500 / 10,000
5,000 / 60,000
Kasai Thrust Kick (During OD Kazekama Shin Kick)⇨ ✚ K
15 29 D -12 List of startUp 12F or less.
Ken
motion
500 / 10,000
5,000 / 60,000
Kasai Thrust Kick (During OD Gorai Axe Kick)⇨ ✚ K
11 29 D -12 List of startUp 12F or less.
Luke
motion
300 / 10,000
1,000 / 60,000
Snapback Combo(3) MP▸MP▸MP
11 29 -6 -14 List of startUp 14F or less.
Manon
motion
900 / 10,000
4,000 / 60,000
L Rond-point ⇨ ✚ LK
9 29 D -15 List of startUp 15F or less.
M.Bison
motion
800 / 10,000
6,000 / 60,000
Somersault Skull Diver (After Head Press)P
12 29 - - -




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[00] Character : Cammy
[01] Move Name : Swing Combination
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 29-31
[04] Frame Recovery : 29
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 10%10% Immediate scaling on the 2nd hitCombo scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Only the first hit can be canceled into a special move

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[00] Character : Dhalsim
[01] Move Name : Yoga Lance
[02] Frame Start-up : 14
[03] Frame Active : 14-20
[04] Frame Recovery : 29
[05] Recovery Hit : -9
[06] Recovery Block : -16
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent on counter or Punish Counter

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[00] Character : Ken
[01] Move Name : Kasai Thrust Kick
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 29
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA2
[08] Damage : 500
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during execution

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[00] Character : Ken
[01] Move Name : Kasai Thrust Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 29
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA2
[08] Damage : 500
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during execution

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[00] Character : Luke
[01] Move Name : Snapback Combo(3)
[02] Frame Start-up : 11
[03] Frame Active : 11-12
[04] Frame Recovery : 29
[05] Recovery Hit : -6
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 400
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Manon
[01] Move Name : L Rond-point
[02] Frame Start-up : 9
[03] Frame Active : 9-11, 14-15
[04] Frame Recovery : 29
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1350
[14] Properties : High
[15] Miscellaneous :
The upper part of Manon's body is Invincible against projectiles and strikes with mid-air hitboxes from frames 5 - 15Only the first hit can be canceled into a Level 3 Super Art or Critical Art

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[00] Character : M.Bison
[01] Move Name : Somersault Skull Diver
[02] Frame Start-up : 12
[03] Frame Active : 12-21
[04] Frame Recovery : 29
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :