Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
1,100 / 10,000
5,000 / 60,000
Venomous Fang (During Sinister Slide)P
19 30 D -25 List of startUp 25F or less.
Dee Jay
motion
600 / 10,000
5,000 / 60,000
Dee Jay Special (3) MP▸HP▸HK
13 30 D -13 List of startUp 13F or less.
Jamie
motion
550 / 10,000
2,500 / 60,000
L Freeflow Strikes(3) ⇨ ✚ LP▸⇨ ✚ P▸⇨ ✚ P
13 30 D -17 List of startUp 17F or less.
Jamie
motion
600 / 10,000
2,500 / 60,000
M Freeflow Strikes(3) ⇨ ✚ MP▸⇨ ✚ P▸⇨ ✚ P
16 30 D -15 List of startUp 15F or less.
Jamie
motion
650 / 10,000
2,500 / 60,000
H Freeflow Strikes(3) ⇨ ✚ HP▸⇨ ✚ P▸⇨ ✚ P
19 30 D -13 List of startUp 13F or less.
Jamie
motion
750 / 10,000
2,500 / 60,000
OD Freeflow Strikes(3) ⇨ ✚ P P▸⇨ ✚ P▸⇨ ✚ P
13 30 D -13 List of startUp 13F or less.
Manon
motion
800 / 10,000
4,000 / 60,000
OD Rond-point ⇨ ✚ K K
8 30 D -19 List of startUp 19F or less.
Manon
motion
*1500 / 10,000
2,000 / 60,000
H Renversé(Attack changes according to Medal level) ⇨ ✚ HP
29 30 D -16 List of startUp 16F or less.
Marisa
motion
600 / 10,000
5,000 / 60,000
L Dimachaerus(1) ⇦ ✚ LP
12 30 -3 -16 List of startUp 16F or less.
Marisa
motion
700 / 10,000
5,000 / 60,000
M Dimachaerus(1) ⇦ ✚ MP
16 30 0 -16 List of startUp 16F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Venomous Fang
[02] Frame Start-up : 19
[03] Frame Active : 19-33
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 1100 damage and produces a crumple stun on Toxic Blossom trigger

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[00] Character : Dee Jay
[01] Move Name : Dee Jay Special (3)
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : L Freeflow Strikes(3)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 550
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : M Freeflow Strikes(3)
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(3)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 650
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : OD Freeflow Strikes(3)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 750
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Manon
[01] Move Name : OD Rond-point
[02] Frame Start-up : 8
[03] Frame Active : 8-11, 14-16
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1350
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 4 - 16Can be canceled into a special move or Super Art from frames 41 - 46 on hit

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[00] Character : Manon
[01] Move Name : H Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 29
[03] Frame Active : 29-30
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
Projectile invincibility from frames 3 - 28Transition into feint by holding the button (total 33 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1500 (1540)Medal Level 2: 1650 (1690)Medal Level 3: 1800 (1840)Medal Level 4: 1950 (1990)Medal Level 5: 2100 (2140)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : Marisa
[01] Move Name : L Dimachaerus(1)
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 30
[05] Recovery Hit : -3
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1250
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 575
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionInvincible against projectiles and strikes with mid-air hitboxes from frames 5 - 15Can transition to branching attacks from frames 22 - 32

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[00] Character : Marisa
[01] Move Name : M Dimachaerus(1)
[02] Frame Start-up : 16
[03] Frame Active : 16-20
[04] Frame Recovery : 30
[05] Recovery Hit : 0
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1250
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 575
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionCan transition to branching attacks from frames 27 - 36