Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
1,100 / 10,000
6,000 / 60,000
Wild Nail ⇨ ✚ HP
18 31 D -15 List of startUp 15F or less.
Blanka
motion
600 / 10,000
3,000 / 60,000
Wild Lift (During Coward Crouch)P
8 31 D -21 List of startUp 21F or less.
Gouki/Akuma
motion
1,000 / 10,000
5,000 / 60,000
M Tatsumaki Zanku-kyaku ⇦ ✚ MK
11 31 D -13 List of startUp 13F or less.
Jamie
motion
1,600 / 10,000
4,500 / 60,000
M Bakkai (Drink level 2 or higher)⇩⇨ ✚ MK
22 31 D -16 List of startUp 16F or less.
JP
motion
900 / 10,000
4,000 / 60,000
Malice  ✚ HP
16 31 D -14 List of startUp 14F or less.
Ken
motion
900 / 10,000
5,000 / 60,000
M Tatsumaki Senpu-kyaku ⇦ ✚ MK
14 31 D -12 List of startUp 12F or less.
Ken
motion
1,000 / 10,000
6,000 / 60,000
H Tatsumaki Senpu-kyaku ⇦ ✚ HK
16 31 D -12 List of startUp 12F or less.
Luke
motion
700 / 10,000
3,000 / 60,000
L Flash Knuckle ⇦ ✚ LP
13 31 D -18 List of startUp 18F or less.
Rashid
motion
1,100 / 10,000
4,000 / 60,000
L Eagle Spike ⇦ ✚ LK
15 31 D -36 List of startUp 36F or less.
Terry
motion
600 / 10,000
1,000 / 60,000
Power Shoot MP▸HK
18 31 D -14 List of startUp 14F or less.




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[00] Character : Blanka
[01] Move Name : Wild Nail
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : *
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Can transition to Coward Crouch between frames 33 - 34Properties change to the following when the attack lands as a Punish Counter:- Produces a crumple stun if the opponent is standing on the ground- Forces a floor bound if the attack hits a mid-air opponent

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[00] Character : Blanka
[01] Move Name : Wild Lift
[02] Frame Start-up : 8
[03] Frame Active : 8-14
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Gouki/Akuma
[01] Move Name : M Tatsumaki Zanku-kyaku
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 26-27
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : M Bakkai
[02] Frame Start-up : 22
[03] Frame Active : 22-23, 25-26, 30-31, 37-38, 51-52, 58-59
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4200
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 4 - 26The last hit can be canceled into SA3/Critical Art

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[00] Character : JP
[01] Move Name : Malice
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : Ken
[01] Move Name : M Tatsumaki Senpu-kyaku
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 29-30
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 41

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[00] Character : Ken
[01] Move Name : H Tatsumaki Senpu-kyaku
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 31-32, 46-47
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 10 - 61

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[00] Character : Luke
[01] Move Name : L Flash Knuckle
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 18 frames to change propertiesPerform the Perfect version by releasing the button between frames 18 - 20

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[00] Character : Rashid
[01] Move Name : L Eagle Spike
[02] Frame Start-up : 15
[03] Frame Active : 15-27
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : *SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Attack properties changed by air currents are active from frames 4 - 15Considered airborne from frames 9 - 38*Can only be canceled into Super Art 3 on hit

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[00] Character : Terry
[01] Move Name : Power Shoot
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :