Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay
motion
500 / 10,000
4,000 / 60,000
OD Jus Cool ⇦ ✚ K K
8 36 D -29 List of startUp 29F or less.
ED
motion
1,600 / 10,000
4,000 / 60,000
OD Psycho Uppercut ⇨⇩ ✚ P P
13 36 D -28 List of startUp 28F or less.
Manon
motion
1,000 / 10,000
4,000 / 60,000
L Dégagé ⇦ ✚ LK
16 36 D -24 List of startUp 24F or less.
Marisa
motion
1,000 / 10,000
5,000 / 60,000
Tonitrus(2) (During Scutum)P▸P
20 36 D -21 List of startUp 21F or less.
Rashid
motion
400 / 10,000
1,000 / 60,000
Rising Kick MP▸HK
13 36 D -20 List of startUp 20F or less.




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[00] Character : Dee Jay
[01] Move Name : OD Jus Cool
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition into branching attacks from frames 25 - 39Can transition into Juggling Dash from frame 19

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[00] Character : ED
[01] Move Name : OD Psycho Uppercut
[02] Frame Start-up : 13
[03] Frame Active : 13-18
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16

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[00] Character : Manon
[01] Move Name : L Dégagé
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 28-31
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : Low
[15] Miscellaneous :

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Tonitrus(2)
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during execution

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[00] Character : Rashid
[01] Move Name : Rising Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-16
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :