Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy
motion
3,000 / 10,000
5,000 / 60,000
SA2 Killer Bee Spin ⇦⇩⇦ ✚ P
13 37 D -24 List of startUp 24F or less.
Cammy
motion
3,000 / 10,000
5,000 / 60,000
SA2 Aerial Killer Bee Spin (During a forward jump)⇩⇦⇩⇦ ✚ P
13 37 D -23 List of startUp 23F or less.
Jamie
motion
800 / 10,000
4,000 / 60,000
Intoxicated Assault(3) (Drink level 3 or higher)⇦ ✚ HP▸HP▸HK
21 37 D -20 List of startUp 20F or less.
Ken
motion
500 / 10,000
5,000 / 60,000
Kasai Thrust Kick (During OD Senka Snap Kick)⇨ ✚ K
15 37 D -20 List of startUp 20F or less.
Manon
motion
*1350 / 10,000
2,000 / 60,000
L Renversé(Attack changes according to Medal level) ⇨ ✚ LP
22 37 D -23 List of startUp 23F or less.
Marisa
motion
1,200 / 10,000
3,000 / 60,000
Procella (During Scutum)K
16 37 D -24 List of startUp 24F or less.




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[00] Character : Cammy
[01] Move Name : SA2 Killer Bee Spin
[02] Frame Start-up : 13
[03] Frame Active : 13-21
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Attack does not transition into the cinematic attack when hitting an airborne opponentDamage is 220 x n (multiple hits until Cammy lands on the ground)

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[00] Character : Cammy
[01] Move Name : SA2 Aerial Killer Bee Spin
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Attack does not transition into the cinematic attack when hitting an airborne opponentDamage is 220 x n (multiple hits until Cammy lands on the ground)

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[00] Character : Jamie
[01] Move Name : Intoxicated Assault(3)
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 3

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[00] Character : Ken
[01] Move Name : Kasai Thrust Kick
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA2
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during execution

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[00] Character : Manon
[01] Move Name : L Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 22
[03] Frame Active : 22-23
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : *1350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
With Classic ControlsProjectile invincibility from frames 3 - 21Transition into feint by holding the button (total 31 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1350 (1360)Medal Level 2: 1500 (1510)Medal Level 3: 1650 (1660)Medal Level 4: 1800 (1810)Medal Level 5: 1950 (1960)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1080 / 1088Medal Level 2: 1200 / 1208Medal Level 3: 1320 / 1328Medal Level 4: 1440 / 1448Medal Level 5: 1560 / 1568Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : Marisa
[01] Move Name : Procella
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Always in Punish Counter state during execution