Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Jamie
motion
900 / 10,000
4,000 / 60,000
Swagger Hermit Punch (Drink level 4 or higher)⇩⇦✚P▸⇨ ✚ P
19 39 D -23 List of startUp 23F or less.
Jamie
motion
1,000 / 10,000
4,000 / 60,000
OD Swagger Hermit Punch (Drink level 4 or higher)⇩⇦✚P P▸⇨ ✚ P
19 39 D -23 List of startUp 23F or less.
Luke
motion
400 / 10,000
4,000 / 60,000
OD Flash Knuckle ⇦ ✚ P P
15 39 - -22 List of startUp 22F or less.
Ryu
motion
2,800 / 10,000
4,000 / 60,000
SA2 Shin Hashogeki(Lv1) ⇦⇩⇦ ✚ P
12 39 D -20 List of startUp 20F or less.
Ryu
motion
2,900 / 10,000
6,000 / 60,000
SA2 Shin Hashogeki(Lv2) ⇦⇩⇦ ✚ P
20 39 D -20 List of startUp 20F or less.
Ryu
motion
3,000 / 10,000
1,0000 / 60,000
SA2 Shin Hashogeki(Lv3) ⇦⇩⇦ ✚ P
70 39 D -20 List of startUp 20F or less.
Ryu
motion
3,200 / 10,000
4,000 / 60,000
[Denjin Charge]SA2 Shin Hashogeki(Lv1) ⇦⇩⇦ ✚ P
12 39 D -20 List of startUp 20F or less.
Ryu
motion
3,300 / 10,000
6,000 / 60,000
[Denjin Charge]SA2 Shin Hashogeki(Lv2) ⇦⇩⇦ ✚ P
20 39 D -20 List of startUp 20F or less.
Ryu
motion
3,400 / 10,000
1,0000 / 60,000
[Denjin Charge]SA2 Shin Hashogeki(Lv3) ⇦⇩⇦ ✚ P
70 39 D -20 List of startUp 20F or less.




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[00] Character : Jamie
[01] Move Name : Swagger Hermit Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Jamie
[01] Move Name : OD Swagger Hermit Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Luke
[01] Move Name : OD Flash Knuckle
[02] Frame Start-up : 15
[03] Frame Active : 15
[04] Frame Recovery : 39
[05] Recovery Hit : -
[06] Recovery Block : -22
[07] Cancel : SA2
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Transitions to 2nd attack on hitCan only be canceled into DDT on the 1st hit

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[00] Character : Ryu
[01] Move Name : SA2 Shin Hashogeki(Lv1)
[02] Frame Start-up : 12
[03] Frame Active : 12-17
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 13.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 8 frames and then released.Changes to Level 3 version if the button is held for more than 38 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

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[00] Character : Ryu
[01] Move Name : SA2 Shin Hashogeki(Lv2)
[02] Frame Start-up : 20
[03] Frame Active : 20-25
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 9.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 8 frames and then released.Changes to Level 3 version if the button is held for more than 38 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

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[00] Character : Ryu
[01] Move Name : SA2 Shin Hashogeki(Lv3)
[02] Frame Start-up : 70
[03] Frame Active : 70-75
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 9.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 8 frames and then released.Changes to Level 3 version if the button is held for more than 38 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

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[00] Character : Ryu
[01] Move Name : [Denjin Charge]SA2 Shin Hashogeki(Lv1)
[02] Frame Start-up : 12
[03] Frame Active : 12-17
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 3200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 13.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 8 frames and then released.Changes to Level 3 version if the button is held for more than 38 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

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[00] Character : Ryu
[01] Move Name : [Denjin Charge]SA2 Shin Hashogeki(Lv2)
[02] Frame Start-up : 20
[03] Frame Active : 20-25
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 3300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 9.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 8 frames and then released.Changes to Level 3 version if the button is held for more than 38 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Ryu
[01] Move Name : [Denjin Charge]SA2 Shin Hashogeki(Lv3)
[02] Frame Start-up : 70
[03] Frame Active : 70-75
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 3400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 9.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 8 frames and then released.Changes to Level 3 version if the button is held for more than 38 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.