Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Ken
motion
2,000 / 10,000
2,500 / 60,000
SA1 Dragonlash Flame ⇦⇩⇦ ✚ K
7 41 D -24 List of startUp 24F or less.
Zangief
motion
2,700 / 10,000
- / 60,000
Siberian Express(Close range) (When near opponent)⇨⇦ ✚ K
28 41 D - -




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Ken
[01] Move Name : SA1 Dragonlash Flame
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 41
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws on frames 1 - 9Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 30%

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Siberian Express(Close range)
[02] Frame Start-up : 28
[03] Frame Active : 28-29
[04] Frame Recovery : 41
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3105 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2484 individual damage when the attack lands as a Punish Counter