Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.001
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Jamie
motion
2,600 / 10,000
7,500 / 60,000
SA3 Getsuga Saiho ⇨⇩⇨ ✚ P
10 42 D -27 List of startUp 27F or less.
Jamie
motion
4,500 / 10,000
1,0000 / 60,000
CA Getsuga Saiho (when under 25% vitality)⇩⇨⇩⇨ ✚ P
10 42 D -27 List of startUp 27F or less.
Lily
motion
800 / 10,000
2,000 / 60,000
Desert Storm(3) ⇨ ✚ HP▸HP▸HP
20 42 D -26 List of startUp 26F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : SA3 Getsuga Saiho
[02] Frame Start-up : 10
[03] Frame Active : 10-12, 26-28
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 2600
[09] Combo Scaling : *Immediate scaling 10%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 12Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Produces a hard knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : CA Getsuga Saiho
[02] Frame Start-up : 10
[03] Frame Active : 10-12, 26-28
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 12Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Forces a hard knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : Desert Storm(3)
[02] Frame Start-up : 20
[03] Frame Active : 20-24
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :