Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li
motion
2,000 / 10,000
5,000 / 60,000
SA2 Hoyoku-sen ⇨⇩⇨ ✚ K
11 48 D -35 List of startUp 35F or less.
Dee Jay
motion
4,000 / 10,000
7,500 / 60,000
SA3 Weekend Pleasure ⇦⇩⇦ ✚ P
9 48 D -28 List of startUp 28F or less.
Dee Jay
motion
4,500 / 10,000
1,0000 / 60,000
CA Weekend Pleasure (when under 25% vitality)⇩⇦⇩⇦ ✚ P
9 48 D -28 List of startUp 28F or less.
E.Honda
motion
2,000 / 10,000
2,500 / 60,000
SA1 Show of Force ⇨⇩⇨ ✚ P
7 48 D -33 List of startUp 33F or less.




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : SA2 Hoyoku-sen
[02] Frame Start-up : 11
[03] Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : *
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 12Minimum guaranteed damage is 40%Values do not change on counter or Punish CounterThe final hit can be canceled into a jump

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[00] Character : Dee Jay
[01] Move Name : SA3 Weekend Pleasure
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves

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[00] Character : Dee Jay
[01] Move Name : CA Weekend Pleasure
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : SA1 Show of Force
[02] Frame Start-up : 7
[03] Frame Active : 7-11
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and projectiles from frames 1 - 11Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter