Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda
motion
4,000 / 10,000
7,500 / 60,000
SA3 The Final Bout ⇦⇩⇦ ✚ P
9 51 D -34 List of startUp 34F or less.
E.Honda
motion
4,500 / 10,000
1,0000 / 60,000
CA The Final Bout (when under 25% vitality)⇩⇦⇩⇦ ✚ P
9 51 D -34 List of startUp 34F or less.
Kimberly
motion
4,000 / 10,000
7,500 / 60,000
SA3 Bushin Ninjastar Cypher ⇨⇩⇨ ✚ P
8 51 D -35 List of startUp 35F or less.
Kimberly
motion
4,500 / 10,000
1,0000 / 60,000
CA Bushin Ninjastar Cypher (when under 25% vitality)⇩⇨⇩⇨ ✚ P
8 51 D -35 List of startUp 35F or less.
Luke
motion
2,800 / 10,000
5,000 / 60,000
SA2 Eraser ⇦⇩⇦ ✚ P
5 51 D -29 List of startUp 29F or less.
Manon
motion
*2000 / 10,000
0 / 60,000
M Manège Doré(Attack changes according to Medal level) (When near opponent)⇨⇦ ✚ MP
8 51 D - -
Manon
motion
*2000 / 10,000
0 / 60,000
OD Manège Doré(Attack changes according to Medal level) (When near opponent)⇨⇦ ✚ P P
8 51 D - -




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[00] Character : E.Honda
[01] Move Name : SA3 The Final Bout
[02] Frame Start-up : 9
[03] Frame Active : 9-11,20-22
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Minimum guaranteed damage is set to 50%* Values do not change on counter or Punish Counter

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[00] Character : E.Honda
[01] Move Name : CA The Final Bout
[02] Frame Start-up : 9
[03] Frame Active : 9-11,20-22
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Minimum guaranteed damage is set to 50%* Values do not change on counter or Punish Counter

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[00] Character : Kimberly
[01] Move Name : SA3 Bushin Ninjastar Cypher
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13On the first frame, the following boosts are activated and remain until the end of the match- Attack damage up 111%- Walk speed increasedMinimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Kimberly
[01] Move Name : CA Bushin Ninjastar Cypher
[02] Frame Start-up : 8
[03] Frame Active : 8-13
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13On the first frame, the following boosts are activated and remain until the end of the match- Attack damage up 111%- Walk speed increasedMinimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Luke
[01] Move Name : SA2 Eraser
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 7Transitions to full attack after the 2nd hitMinimum guaranteed damage is 40%Values do not change on counter or Punish Counter

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[00] Character : Manon
[01] Move Name : M Manège Doré(Attack changes according to Medal level)
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : *2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : ※3000
[14] Properties : Throw
[15] Miscellaneous :
Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000

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[00] Character : Manon
[01] Move Name : OD Manège Doré(Attack changes according to Medal level)
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : *2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : ※3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal Level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1600 (2000) / 1840 (2300)Medal Level 2: 1840 (2300) / 2116 (2645)Medal Level 3: 2160 (2700) / 2484 (3105)Medal Level 4: 2400 (3000) / 2760 (3450)Medal Level 5: 2960 (3700) / 3404 (4255)Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000