Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda
motion
2,000 / 10,000
0 / 60,000
L Oicho Throw (When near opponent)⇨⇦ ✚ LK
6 52 D - -
E.Honda
motion
2,200 / 10,000
0 / 60,000
M Oicho Throw (When near opponent)⇨⇦ ✚ MK
6 52 D - -
E.Honda
motion
2,400 / 10,000
0 / 60,000
H Oicho Throw (When near opponent)⇨⇦ ✚ HK
6 52 D - -
E.Honda
motion
2,800 / 10,000
0 / 60,000
OD Oicho Throw (When near opponent)⇨⇦ ✚ K K
6 52 D - -
Gouki/Akuma
motion
2,800 / 10,000
5,000 / 60,000
SA2 Empyrean's End ⇦⇩⇦ ✚ P
9 52 D -35 List of startUp 35F or less.
Jamie
motion
0 / 10,000
0 / 60,000
Tenshin (Drink level 3 or higher)(When near opponent)⇨⇦ ✚ K
8 52 8 - -
Jamie
motion
650 / 10,000
0 / 60,000
OD Tenshin (Drink level 3 or higher)(When near opponent)⇨⇦ ✚ K K
8 52 D - -
Juri
motion
4,000 / 10,000
7,500 / 60,000
SA3 Kaisen Dankai Raku ⇦⇩⇦ ✚ K
10 52 D -31 List of startUp 31F or less.
Juri
motion
4,500 / 10,000
1,0000 / 60,000
CA Kaisen Dankai Raku (when under 25% vitality)⇩⇦⇩⇦ ✚ K
10 52 D -31 List of startUp 31F or less.
M.Bison
motion
3,000 / 10,000
5,000 / 60,000
SA2 Psycho Punisher ⇦⇩⇦ ✚ K
26 52 D -34 List of startUp 34F or less.
Next




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[00] Character : E.Honda
[01] Move Name : L Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2300 on Punish Counter

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[00] Character : E.Honda
[01] Move Name : M Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2645 on Punish Counter

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[00] Character : E.Honda
[01] Move Name : H Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2400
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 2760 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2208 individual damage when the attack lands as a Punish Counter

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[00] Character : E.Honda
[01] Move Name : OD Oicho Throw
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3220 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2576 individual damage when the attack lands as a Punish Counter

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[00] Character : Gouki/Akuma
[01] Move Name : SA2 Empyrean's End
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 11.Produces a wall splat if the opponent reaches the wallMinimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter

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[00] Character : Jamie
[01] Move Name : Tenshin
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 52
[05] Recovery Hit : 8
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling : *Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : Throw
[15] Miscellaneous :
Available at Drink Level 3 or higher* Combo scaling starts from the 3rd hit

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[00] Character : Jamie
[01] Move Name : OD Tenshin
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 650
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : Throw
[15] Miscellaneous :
Available at Drink Level 3 or higherProduces a crumple stun on hit

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[00] Character : Juri
[01] Move Name : SA3 Kaisen Dankai Raku
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Juri
[01] Move Name : CA Kaisen Dankai Raku
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : M.Bison
[01] Move Name : SA2 Psycho Punisher
[02] Frame Start-up : 26
[03] Frame Active : 26-32
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 25Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 40%