Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Lily
motion
2,200 / 10,000
2,500 / 60,000
SA1 Breezing Hawk ⇨⇩⇨ ✚ P
10 54 D -36 List of startUp 36F or less.
Manon
motion
*2000 / 10,000
0 / 60,000
H Manège Doré(Attack changes according to Medal level) (When near opponent)⇨⇦ ✚ HP
5 54 D - -
Marisa
motion
2,500 / 10,000
0 / 60,000
Enfold (During Scutum)LPLK
5 54 D - -
Marisa
motion
2,640 / 10,000
2,500 / 60,000
SA1 Javelin of Marisa(Physical counter version) ⇨⇩⇨ ✚ P
7 54 D -37 List of startUp 37F or less.
Terry
motion
2,600 / 10,000
5,000 / 60,000
SA2 Power Geyser ⇦⇩⇦ ✚ P
13 54 D -27 List of startUp 27F or less.
Zangief
motion
2,500 / 10,000
0 / 60,000
L Screw Piledriver (When near opponent)↻ ✚ LP
5 54 D - -
Zangief
motion
2,900 / 10,000
0 / 60,000
M Screw Piledriver (When near opponent)↻ ✚ MP
5 54 D - -
Zangief
motion
3,300 / 10,000
0 / 60,000
H Screw Piledriver (When near opponent)↻ ✚ HP
5 54 D - -
Zangief
motion
3,400 / 10,000
0 / 60,000
OD Screw Piledriver (When near opponent)↻ ✚ P P
5 54 D - -




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[00] Character : Lily
[01] Move Name : SA1 Breezing Hawk
[02] Frame Start-up : 10
[03] Frame Active : 10-11,17-18,26-27,36-37,46-47
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 14Transitions to the full animation on the 2nd hitValues do not change on counter or Punish CounterMinimum guaranteed damage is set to 30%

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[00] Character : Manon
[01] Move Name : H Manège Doré(Attack changes according to Medal level)
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : *2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : ※3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1600 (2000) / 1840 (2300)Medal Level 2: 1840 (2300) / 2116 (2645)Medal Level 3: 2160 (2700) / 2484 (3105)Medal Level 4: 2400 (3000) / 2760 (3450)Medal level 5: 2960 (3700) / 3404 (4255)Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000

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[00] Character : Marisa
[01] Move Name : Enfold
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Always in Punish Counter state during executionWith Classic ControlsDoes 2875 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2300 individual damage when the attack lands as a Punish Counter

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[00] Character : Marisa
[01] Move Name : SA1 Javelin of Marisa(Physical counter version)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 2640
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 10

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[00] Character : Terry
[01] Move Name : SA2 Power Geyser
[02] Frame Start-up : 13
[03] Frame Active : 13-25
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 2600
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to Twin Geyser between frames 25 - 38 on hit onlyCompletely invincible on frames 1 - 17Invincible against projectiles and strikes with mid-air hitboxes from frames 18 - 25Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 40%

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[00] Character : Zangief
[01] Move Name : L Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
Does 2875 individual damage when the attack lands as a Punish Counter

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[00] Character : Zangief
[01] Move Name : M Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
Does 3335 individual damage when the attack lands as a Punish Counter

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[00] Character : Zangief
[01] Move Name : H Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3300
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3795 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 3795 individual damage when the attack lands as a Punish Counter*Does 3036 individual damage using simplified inputs

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[00] Character : Zangief
[01] Move Name : OD Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
"With Classic ControlsDoes 3910 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 3910 individual damage when the attack lands as a Punish Counter*Does 3128 individual damage using simplified inputs"