Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Marisa
motion
2,200 / 10,000
2,500 / 60,000
SA1 Javelin of Marisa ⇨⇩⇨ ✚ P
19 60 D -43 List of startUp 43F or less.
Marisa
motion
2,900 / 10,000
2,500 / 60,000
SA1 Javelin of Marisa(Charged) ⇨⇩⇨ ✚ Hold P
42 60 D -42 List of startUp 42F or less.
Marisa
motion
4,000 / 10,000
7,500 / 60,000
SA3 Goddess of the Hunt ⇨⇩⇨ ✚ K
13 60 D -39 List of startUp 39F or less.
Marisa
motion
4,500 / 10,000
1,0000 / 60,000
CA Goddess of the Hunt (when under 25% vitality)⇩⇨⇩⇨ ✚ K
13 60 D -39 List of startUp 39F or less.
Terry
motion
2,000 / 10,000
2,500 / 60,000
SA1 Buster Wolf ⇨⇩⇨ ✚ K
7 60 D -26 List of startUp 26F or less.
Zangief
motion
3,500 / 10,000
0 / 60,000
SA1 Aerial Russian Slam ⇨⇩⇨ ✚ K
11 60 D - -




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[00] Character : Marisa
[01] Move Name : SA1 Javelin of Marisa
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -43
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Hold down the button for over 27 frames to change its propertiesSuper Armor for 2 hits from frames 1 - 23Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : Marisa
[01] Move Name : SA1 Javelin of Marisa(Charged)
[02] Frame Start-up : 42
[03] Frame Active : 42-47
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -42
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Transitions to attack when hit by an opponent's attack between frames 1 - 27Upper body has Super Armor for 2 hits from frames 28 - 47Minimum guaranteed damage is set to 30%Values do not change on counter or Punish CounterProperties change to the following if the attack lands on frames 46 - 47- Damage is 2600- Does not go into full cinematic animation

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[00] Character : Marisa
[01] Move Name : SA3 Goddess of the Hunt
[02] Frame Start-up : 13
[03] Frame Active : 13-19
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -39
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 19Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%

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[00] Character : Marisa
[01] Move Name : CA Goddess of the Hunt
[02] Frame Start-up : 13
[03] Frame Active : 13-19
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -39
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 19Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%

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[00] Character : Terry
[01] Move Name : SA1 Buster Wolf
[02] Frame Start-up : 7
[03] Frame Active : 7-18
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -26
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 8Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%

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[00] Character : Zangief
[01] Move Name : SA1 Aerial Russian Slam
[02] Frame Start-up : 11
[03] Frame Active : 11-17
[04] Frame Recovery : 60
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3500
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : Throw
[15] Miscellaneous :
Completely invincible from frames 1- 17Considered airborne from frames 2 - 30Can only work on mid-air opponentsMinimum guaranteed damage is 30%Does 2100 individual damage when using simplified inputsAs the simplified input damage figure above is after it has already been scaled to 80%, the 30% minimum guaranteed damage will equal 787 damage when using simplified inputsValues do not change on counter or Punish Counter