Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Jamie
motion
2,000 / 10,000
6,500 / 60,000
OD Bakkai (Drink level 2 or higher)⇩⇨ ✚ K K
21 62 D -46 List of startUp 46F or less.
JP
motion
4,000 / 10,000
7,500 / 60,000
SA3 Interdiction ⇨⇩⇨ ✚ K
18 62 D -50 List of startUp 50F or less.
JP
motion
4,500 / 10,000
1,0000 / 60,000
CA Interdiction (when under 25% vitality)⇩⇨⇩⇨ ✚ K
18 62 D -50 List of startUp 50F or less.
M.Bison
motion
2,000 / 10,000
2,500 / 60,000
SA1 Knee Press Nightmare ⇨⇩⇨ ✚ K
10 62 D -41 List of startUp 41F or less.




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Jamie
[01] Move Name : OD Bakkai
[02] Frame Start-up : 21
[03] Frame Active : 21-23, 27-28, 37-38, 42-43, 51-52, 60-61, 74-75, 87-88, 93-94, 99-100
[04] Frame Recovery : 62
[05] Recovery Hit : D
[06] Recovery Block : -46
[07] Cancel : SA2
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3200
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 3 - 28Only the 7th hit can be canceled into SA3/Critical Art

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[00] Character : JP
[01] Move Name : SA3 Interdiction
[02] Frame Start-up : 18
[03] Frame Active : 18-23
[04] Frame Recovery : 62
[05] Recovery Hit : D
[06] Recovery Block : -50
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 23Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : JP
[01] Move Name : CA Interdiction
[02] Frame Start-up : 18
[03] Frame Active : 18-23
[04] Frame Recovery : 62
[05] Recovery Hit : D
[06] Recovery Block : -50
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 23Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : SA1 Knee Press Nightmare
[02] Frame Start-up : 10
[03] Frame Active : 10-11, 13-15, 47-48, 50-51
[04] Frame Recovery : 62
[05] Recovery Hit : D
[06] Recovery Block : -41
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 11Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%