Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
4 9 4 -1 List of startUp 1F or less.
Dhalsim
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
5 9 4 -1 List of startUp 1F or less.
E.Honda
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
4 9 5 -1 List of startUp 1F or less.
E.Honda
motion
200 / 10,000
500 / 60,000
Crouching Light Kick ⇩ ✚ LK
5 9 3 -3 List of startUp 3F or less.
Gouki/Akuma
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
4 9 5 -1 List of startUp 1F or less.
Jamie
motion
250 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
4 9 5 -1 List of startUp 1F or less.
Jamie
motion
300 / 10,000
500 / 60,000
Bitter Strikes(1) (Drink level 1 or higher)LP
5 9 2 -3 List of startUp 3F or less.
Juri
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
5 9 2 -3 List of startUp 3F or less.
Juri
motion
100 / 10,000
125 / 60,000
[Chain combo]Standing Light Kick LK
5 9 2 -3 List of startUp 3F or less.
Ken
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
4 9 5 -1 List of startUp 1F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 9
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Dhalsim
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 9
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : E.Honda
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 9
[05] Recovery Hit : 5
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 9
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled* Can be canceled into Hundred Hand Slap if Sumo Spirit is active

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[00] Character : Gouki/Akuma
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 9
[05] Recovery Hit : 5
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 9
[05] Recovery Hit : 5
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 250
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Jamie
[01] Move Name : Bitter Strikes(1)
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 9
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 1 or higher

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[00] Character : Juri
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 9
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Juri
[01] Move Name : [Chain combo]Standing Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 9
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 62
[11] Drive Gauge Decrease Block : -125
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[00] Character : Ken
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 9
[05] Recovery Hit : 5
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled