Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Luke
motion
4,000 / 10,000
7,500 / 60,000
SA3 Pale Rider ⇨⇩⇨ ✚ K
10 92 D -42 List of startUp 42F or less.
Luke
motion
4,500 / 10,000
1,0000 / 60,000
CA Pale Rider (when under 25% vitality)⇩⇨⇩⇨ ✚ K
10 92 D -42 List of startUp 42F or less.




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Luke
[01] Move Name : SA3 Pale Rider
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 92
[05] Recovery Hit : D
[06] Recovery Block : -42
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Start up changes depending on the distance from the opponentWhen activated from close rangeStart up is 10 frames, and completely invincible from frames 1 - 13When activated from furthest possible rangeStart up is 27 frames, and completely invincible from frames 1 - 13Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : CA Pale Rider
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 92
[05] Recovery Hit : D
[06] Recovery Block : -42
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Start up changes depending on the distance from the opponentWhen activated from close rangeStart up is 10 frames, and completely invincible from frames 1 - 13When activated from furthest possible rangeStart up is 27 frames, and completely invincible from frames 1 - 13Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves