Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
900 / 10,000
4,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
10 28 D -8 List of startUp 8F or less.
A.K.I
motion
900 / 10,000
6,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
10 20 0 -3 List of startUp 3F or less.
A.K.I
motion
1,800 / 10,000
2,500 / 60,000
SA1 Deadly Implication ⇨⇩⇨ ✚ K
10 68 D -46 List of startUp 46F or less.
A.K.I
motion
4,000 / 10,000
7,500 / 60,000
SA3 Claws of Ya Zi ⇨⇩⇨ ✚ P
10 58 D -36 List of startUp 36F or less.
A.K.I
motion
4,500 / 10,000
1,0000 / 60,000
CA Claws of Ya Zi (when under 25% vitality)⇩⇨⇩⇨ ✚ P
10 58 D -36 List of startUp 36F or less.
Blanka
motion
700 / 10,000
4,000 / 60,000
Standing Medium Punch MP
10 15 3 -4 List of startUp 4F or less.
Blanka
motion
800 / 10,000
5,000 / 60,000
Standing Heavy Punch HP
10 22 3 -3 List of startUp 3F or less.
Blanka
motion
800 / 10,000
2,000 / 60,000
Electric Thunder ⇦ ✚ P
10 17 D -3 List of startUp 3F or less.
Blanka
motion
900 / 10,000
2,000 / 60,000
[Lightning Beast] Electric Thunder ⇦ ✚ P
10 17 D -3 List of startUp 3F or less.
Blanka
motion
1,000 / 10,000
4,000 / 60,000
OD Electric Thunder ⇦ ✚ P P
10 17 D 4 -
Next




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[00] Character : A.K.I
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : A.K.I
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-15
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -3
[07] Cancel : SA
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a Punish Counter

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[00] Character : A.K.I
[01] Move Name : SA1 Deadly Implication
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 68
[05] Recovery Hit : D
[06] Recovery Block : -46
[07] Cancel : -
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and projectiles from frames 1 - 12Puts the opponent in a poisoned state on hitMinimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : A.K.I
[01] Move Name : SA3 Claws of Ya Zi
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 58
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 12.Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : A.K.I
[01] Move Name : CA Claws of Ya Zi
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 58
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 12.Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Blanka
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 15
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Blanka
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-16
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

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[00] Character : Blanka
[01] Move Name : Electric Thunder
[02] Frame Start-up : 10
[03] Frame Active : 10-11,15-16,20-21
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold down the button to continue that attack

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] Electric Thunder
[02] Frame Start-up : 10
[03] Frame Active : 10-11,15-16,20-21
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Hold down the button to continue that attack

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[00] Character : Blanka
[01] Move Name : OD Electric Thunder
[02] Frame Start-up : 10
[03] Frame Active : 10-11,15-16,20-21
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold down the button to continue that attack