Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
800 / 10,000
4,000 / 60,000
Qiu Niu ⇨ ✚ HK
14 16 4 2 -
A.K.I
motion
400 / 10,000
6,000 / 60,000
Qiong Qi (2) HP▸HP
14 24 D -15 List of startUp 15F or less.
A.K.I
motion
*500 / 10,000
3,000 / 60,000
L Serpent Lash ⇨ ✚ LP
14 26 1 -8 List of startUp 8F or less.
Blanka
motion
1,000 / 10,000
4,000 / 60,000
Amazon River Run  ✚ HP
14 22 D -18 List of startUp 18F or less.
Chun-Li
motion
900 / 10,000
6,000 / 60,000
Standing Heavy Kick HK
14 18 4 0 -
Chun-Li
motion
900 / 10,000
4,000 / 60,000
M Hundred Lightning Kicks ⇨ ✚ MK
14 22 3 -8 List of startUp 8F or less.
Dee Jay
motion
900 / 10,000
4,000 / 60,000
Crouching Heavy Kick ⇩ ✚ HK
14 15 D -11 List of startUp 11F or less.
Dee Jay
motion
626 / 10,000
2,000 / 60,000
Threebeat Combo (3) LP▸MK▸MK
14 19 3 -8 List of startUp 8F or less.
Dhalsim
motion
700 / 10,000
3,000 / 60,000
Standing Medium Punch MP
14 19 0 -5 List of startUp 5F or less.
Dhalsim
motion
900 / 10,000
5,000 / 60,000
Yoga Lance ⇦ ✚ HP
14 29 -9 -16 List of startUp 16F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Qiu Niu
[02] Frame Start-up : 14
[03] Frame Active : 14-16, 22-24
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery added when the attack misses

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[00] Character : A.K.I
[01] Move Name : Qiong Qi (2)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling : Combo scaling 10%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned stateForces a juggle state when Toxic Bloom triggers

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[00] Character : A.K.I
[01] Move Name : L Serpent Lash
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 26
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : *500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectilesProduces a crumple stun on Punish Counter, and +16 frame advantage*+22 on Toxic Blossom

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[00] Character : Blanka
[01] Move Name : Amazon River Run
[02] Frame Start-up : 14
[03] Frame Active : 14-23
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Forces a Hard Knockdown on Punish Counter

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[00] Character : Chun-Li
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 18
[05] Recovery Hit : 4
[06] Recovery Block : 0
[07] Cancel : *
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can be canceled into Serenity Stream on hit or blockForces a juggle state when hitting a mid-air opponent

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[00] Character : Chun-Li
[01] Move Name : M Hundred Lightning Kicks
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 20-21, 26-27, 33-34
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 3rd hit can be canceled into a Level 3 Super Art or Critical Art

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[00] Character : Dee Jay
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 14
[03] Frame Active : 14-23
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : Dee Jay
[01] Move Name : Threebeat Combo (3)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 626
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 19
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Yoga Lance
[02] Frame Start-up : 14
[03] Frame Active : 14-20
[04] Frame Recovery : 29
[05] Recovery Hit : -9
[06] Recovery Block : -16
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent on counter or Punish Counter