Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
1,100 / 10,000
5,000 / 60,000
Venomous Fang (During Sinister Slide)P
19 30 D -25 List of startUp 25F or less.
Dee Jay
motion
700 / 10,000
4,000 / 60,000
Sunrise Heel ⇨ ✚ MK
19 16 5 1 -
Dee Jay
motion
1,300 / 10,000
2,000 / 60,000
OD Double Rolling Sobat ⇨ ✚ K K
19 19 D -2 List of startUp 2F or less.
Dee Jay
motion
1,100 / 10,000
4,000 / 60,000
OD Waning Moon (During OD Jus Cool)MK
19 17 7 -2 List of startUp 2F or less.
Dhalsim
motion
800 / 10,000
4,000 / 60,000
Crouching Heavy Punch ⇩ ✚ HP
19 24 -1 -12 List of startUp 12F or less.
E.Honda
motion
800 / 10,000
5,000 / 60,000
OD Hundred Hand Slap ⇦ ✚ P P
19 12 4 -3 List of startUp 3F or less.
E.Honda
motion
850 / 10,000
5,000 / 60,000
[Sumo Spirit]OD Hundred Hand Slap ⇦ ✚ P P
19 12 6 -3 List of startUp 3F or less.
Gouki/Akuma
motion
800 / 10,000
6,000 / 60,000
M Adamant Flame(1) ⇦ ✚ MP
19 20 2 -4 List of startUp 4F or less.
Jamie
motion
450 / 10,000
2,500 / 60,000
H Freeflow Strikes(1) ⇨ ✚ HP
19 24 -1 -6 List of startUp 6F or less.
Jamie
motion
600 / 10,000
5,000 / 60,000
[Drink level 4]H Freeflow Strikes(1) ⇨ ✚ HP
19 19 1 -3 List of startUp 3F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Venomous Fang
[02] Frame Start-up : 19
[03] Frame Active : 19-33
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 1100 damage and produces a crumple stun on Toxic Blossom trigger

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[00] Character : Dee Jay
[01] Move Name : Sunrise Heel
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent

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[00] Character : Dee Jay
[01] Move Name : OD Double Rolling Sobat
[02] Frame Start-up : 19
[03] Frame Active : 19-20, 30-32
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Can be canceled into a Level 2 or 3 Super Art or Critical Art only on the 2nd attack

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[00] Character : Dee Jay
[01] Move Name : OD Waning Moon
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Adds a floor bounding effect during a mid-air hit

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[00] Character : Dhalsim
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-22
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : OD Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
[04] Frame Recovery : 12
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

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[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]OD Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-22, 29-30, 34-35, 39-40, 45-46, 49-50, 53-54, 57-58, 60-61
[04] Frame Recovery : 12
[05] Recovery Hit : 6
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 850
[09] Combo Scaling : Combo scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 5th hit connectsForces a juggle state when hitting a mid-air opponent

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[00] Character : Gouki/Akuma
[01] Move Name : M Adamant Flame(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 23 - 263 frames of recovery added when the attack missesAdds +10 frames of advantage on a Punish Counter

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[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : [Drink level 4]H Freeflow Strikes(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-20,30-32
[04] Frame Recovery : 19
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4