Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
*600 / 10,000
4,000 / 60,000
OD Serpent Lash ⇨ ✚ P P
21 25 4 -14 List of startUp 14F or less.
Cammy
motion
800 / 10,000
4,000 / 60,000
L Quick Spin Knuckle ⇦ ✚ LP
21 16 2 -3 List of startUp 3F or less.
Chun-Li
motion
800 / 10,000
5,000 / 60,000
Water Lotus Fist  ✚ HP
21 14 1 -2 List of startUp 2F or less.
E.Honda
motion
1,200 / 10,000
5,000 / 60,000
H Hundred Hand Slap ⇦ ✚ HP
21 17 2 -8 List of startUp 8F or less.
E.Honda
motion
1,250 / 10,000
5,000 / 60,000
[Sumo Spirit]H Hundred Hand Slap ⇦ ✚ HP
21 17 4 -8 List of startUp 8F or less.
Guile
motion
400 / 10,000
2,500 / 60,000
M Sonic Blade ⇦ ✚ MP
21 ... -6 -7 List of startUp 7F or less.
Jamie
motion
600 / 10,000
4,000 / 60,000
Intoxicated Assault(2) (Drink level 3 or higher)⇦ ✚ HP▸HP
21 20 1 -11 List of startUp 11F or less.
Jamie
motion
800 / 10,000
4,000 / 60,000
Intoxicated Assault(3) (Drink level 3 or higher)⇦ ✚ HP▸HP▸HK
21 37 D -20 List of startUp 20F or less.
Jamie
motion
500 / 10,000
2,500 / 60,000
M Freeflow Kicks(3) ⇨ ✚ MP▸⇨ ✚ K▸⇨ ✚ K
21 64 D -49 List of startUp 49F or less.
Jamie
motion
2,000 / 10,000
6,500 / 60,000
OD Bakkai (Drink level 2 or higher)⇩⇨ ✚ K K
21 62 D -46 List of startUp 46F or less.
Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : OD Serpent Lash
[02] Frame Start-up : 21
[03] Frame Active : 21-25
[04] Frame Recovery : 25
[05] Recovery Hit : 4
[06] Recovery Block : -14
[07] Cancel : *
[08] Damage : *600
[09] Combo Scaling : Starter scaling 15%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitProperties change and Toxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and produces a crumple stun on Toxic Blossom trigger* Can be cancelled into SA2 or SA3 on Toxic Blossom trigger onlyClashes with projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : L Quick Spin Knuckle
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 16
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Water Lotus Fist
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 14
[05] Recovery Hit : 1
[06] Recovery Block : -2
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : H Hundred Hand Slap
[02] Frame Start-up : 21
[03] Frame Active : 21-22, 27-28, 32, 36, 40, 44, 48, 52, 55, 58, 61, 63-64
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : [Sumo Spirit]H Hundred Hand Slap
[02] Frame Start-up : 21
[03] Frame Active : 21-22, 27-28, 32, 36, 40, 44, 48, 52, 55, 58, 61, 63-64
[04] Frame Recovery : 17
[05] Recovery Hit : 4
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1250
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledOnly transitions into the final hit if the 8th hit connectsForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : M Sonic Blade
[02] Frame Start-up : 21
[03] Frame Active : 21-105
[04] Frame Recovery : 50 total frames
[05] Recovery Hit : -6
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to any Sonic Cross from frames 40 - 46

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Intoxicated Assault(2)
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -11
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 3

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Intoxicated Assault(3)
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 3

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Kicks(3)
[02] Frame Start-up : 21
[03] Frame Active : 21-22
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 59Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Bakkai
[02] Frame Start-up : 21
[03] Frame Active : 21-23, 27-28, 37-38, 42-43, 51-52, 60-61, 74-75, 87-88, 93-94, 99-100
[04] Frame Recovery : 62
[05] Recovery Hit : D
[06] Recovery Block : -46
[07] Cancel : SA2
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3200
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 3 - 28Only the 7th hit can be canceled into SA3/Critical Art