Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
1,852 / 10,000
0 / 60,000
Entrapment (During Sinister Slide)LPLK
23 55 D - -
Chun-Li
motion
900 / 10,000
5,000 / 60,000
Lotus Fist (During Serenity Stream)HP
23 19 2 -3 List of startUp 3F or less.
Chun-Li
motion
1,000 / 10,000
4,000 / 60,000
H Hundred Lightning Kicks ⇨ ✚ HK
23 15 D -3 List of startUp 3F or less.
Chun-Li
motion
1,000 / 10,000
4,000 / 60,000
L Hazanshu ⇦ ✚ LK
23 21 0 -9 List of startUp 9F or less.
Gouki/Akuma
motion
900 / 10,000
6,000 / 60,000
H Adamant Flame(1) ⇦ ✚ HP
23 19 3 -2 List of startUp 2F or less.
Ken
motion
1,100 / 10,000
3,000 / 60,000
M Dragonlash Kick ⇨⇩ ✚ MK
23 25 3 -8 List of startUp 8F or less.
Lily
motion
900 / 10,000
4,000 / 60,000
M Condor Wind ⇦ ✚ MP
23 25 2 -8 List of startUp 8F or less.
Luke
motion
1,000 / 10,000
7,000 / 60,000
Aerial Flash Knuckle(Charged) (During a neutral or forward jump)⇩⇦ ✚ Hold P
23 ... D - -
Marisa
motion
1,200 / 10,000
8,000 / 60,000
Crouching Heavy Kick(Charged) ⇩ ✚ Hold HK
23 23 D -3 List of startUp 3F or less.
Terry
motion
1,200 / 10,000
6,000 / 60,000
H Burning Knuckle ⇦ ✚ HP
23 17 D -8 List of startUp 8F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Entrapment
[02] Frame Start-up : 23
[03] Frame Active : 23-25
[04] Frame Recovery : 55
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1852
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10010
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Does 2222 individual damage when the attack lands as a Punish Counter

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[00] Character : Chun-Li
[01] Move Name : Lotus Fist
[02] Frame Start-up : 23
[03] Frame Active : 23-24, 31-32
[04] Frame Recovery : 19
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 600
[14] Properties : *MidHigh
[15] Miscellaneous :
*Second attack becomes an overhead only if the first attack whiffs

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[00] Character : Chun-Li
[01] Move Name : H Hundred Lightning Kicks
[02] Frame Start-up : 23
[03] Frame Active : 23-24, 28-29, 32-33, 38-39, 46-47
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 4th hit can be canceled into a Level 3 Super Art or Critical Art

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[00] Character : Chun-Li
[01] Move Name : L Hazanshu
[02] Frame Start-up : 23
[03] Frame Active : 23-24
[04] Frame Recovery : 21
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 18Considered airborne from frames 5 - 20

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[00] Character : Gouki/Akuma
[01] Move Name : H Adamant Flame(1)
[02] Frame Start-up : 23
[03] Frame Active : 23-25
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 27 - 302 frames of recovery added when the attack missesAdds +12 frames of advantage on a Punish Counter

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[00] Character : Ken
[01] Move Name : M Dragonlash Kick
[02] Frame Start-up : 23
[03] Frame Active : 23-27
[04] Frame Recovery : 25
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 30%Combo scaling 30%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Does not hit opponents on the ground from frames 23 - 24Considered airborne from frames 14 - 32

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[00] Character : Lily
[01] Move Name : M Condor Wind
[02] Frame Start-up : 23
[03] Frame Active : 23-26
[04] Frame Recovery : 25
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds 1 stock of Windclad on the 1st active frame of the attack if the button is released by frame 45.If the button is held, adds a Windclad stock on frames 46, 71 and 91.Changes the properties of Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird and Sky Thunderbird after a stock is added.Forces a juggle state when hitting a mid-air opponent

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[00] Character : Luke
[01] Move Name : Aerial Flash Knuckle(Charged)
[02] Frame Start-up : 23
[03] Frame Active : 23-28
[04] Frame Recovery : 15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Marisa
[01] Move Name : Crouching Heavy Kick(Charged)
[02] Frame Start-up : 23
[03] Frame Active : 23-25
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter3 frames of recovery added on hit or when blocked

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[00] Character : Terry
[01] Move Name : H Burning Knuckle
[02] Frame Start-up : 23
[03] Frame Active : 23-36
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :