Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
600 / 10,000
2,500 / 60,000
Pu Lao  ✚ MP
24 18 3 -2 List of startUp 2F or less.
A.K.I
motion
800 / 10,000
4,000 / 60,000
L Cruel Fate ⇦ ✚ LK
24 ... 1 -3 List of startUp 3F or less.
Cammy
motion
*1500 / 10,000
4,000 / 60,000
H Cannon Spike(Charged) ⇨⇩ ✚ Hold HK
24 ... D -40 List of startUp 40F or less.
Cammy
motion
800 / 10,000
4,500 / 60,000
M Quick Spin Knuckle ⇦ ✚ MP
24 16 3 -2 List of startUp 2F or less.
Jamie
motion
550 / 10,000
2,500 / 60,000
H Freeflow Kicks(3) ⇨ ✚ HP▸⇨ ✚ K▸⇨ ✚ K
24 64 D -49 List of startUp 49F or less.
Juri
motion
600 / 10,000
3,000 / 60,000
Ankensatsu ⇨ ✚ MK
24 19 5 -10 List of startUp 10F or less.
Juri
motion
600 / 10,000
3,000 / 60,000
[Boosted]Ankensatsu ⇨ ✚ MK
24 19 8 -10 List of startUp 10F or less.
Juri
motion
800 / 10,000
3,000 / 60,000
OD Ankensatsu ⇨ ✚ LKHK
24 19 9 -10 List of startUp 10F or less.
Kimberly
motion
540 / 10,000
4,000 / 60,000
H Vagabond Edge ⇨ ✚ HP
24 28 D -12 List of startUp 12F or less.
Marisa
motion
1,000 / 10,000
5,000 / 60,000
Heavy Two Hitter HP▸HP
24 19 D 2 -
Next




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[00] Character : A.K.I
[01] Move Name : Pu Lao
[02] Frame Start-up : 24
[03] Frame Active : 24-26
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : L Cruel Fate
[02] Frame Start-up : 24
[03] Frame Active : 24-25, 31-32, 37-38, 44-45
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Cammy
[01] Move Name : H Cannon Spike(Charged)
[02] Frame Start-up : 24
[03] Frame Active : 24-35
[04] Frame Recovery : 29+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : SA3
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 7Completely invincible from frames 20 - 25Considered airborne from frames 26 - 64* Does 900 individual damage after the 5th active frame

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[00] Character : Cammy
[01] Move Name : M Quick Spin Knuckle
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 16
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 23

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[00] Character : Jamie
[01] Move Name : H Freeflow Kicks(3)
[02] Frame Start-up : 24
[03] Frame Active : 24-25
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 550
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 62Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

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[00] Character : Juri
[01] Move Name : Ankensatsu
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 19
[05] Recovery Hit : 5
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to mid-air attacks from frames 8 - 27Produces a slam knockdown on a mid-air hit

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[00] Character : Juri
[01] Move Name : [Boosted]Ankensatsu
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 19
[05] Recovery Hit : 8
[06] Recovery Block : -10
[07] Cancel : SA3*
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 27* Can transition to boosted Saihasho or boosted Go Ohsatsu when Fuha is stocked Cannot use the same attack twiceProduces a floor bound during a mid-air hit

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[00] Character : Juri
[01] Move Name : OD Ankensatsu
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 19
[05] Recovery Hit : 9
[06] Recovery Block : -10
[07] Cancel : SA2*
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 27* Can transition to Overdrive Saihasho or Overdrive Go Ohsatsu when Fuha is stocked Cannot use the same attack twiceProduces a floor bound during a mid-air hit

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[00] Character : Kimberly
[01] Move Name : H Vagabond Edge
[02] Frame Start-up : 24
[03] Frame Active : 24-25, 45*
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 540
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Will only transition to 2nd attack if the first attack hits The 2nd attack can be canceled by a jump

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[00] Character : Marisa
[01] Move Name : Heavy Two Hitter
[02] Frame Start-up : 24
[03] Frame Active : 24-26
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :