Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy
motion
800 / 10,000
4,000 / 60,000
OD Quick Spin Knuckle ⇦ ✚ P P
25 17 7 -2 List of startUp 2F or less.
Dee Jay
motion
1,000 / 10,000
6,000 / 60,000
Waning Moon (During Jus Cool)MK
25 16 D 1 -
ED
motion
*800 / 10,000
3,000 / 60,000
OD Psycho Flicker ⇨ ✚ K K
25 32 D 4 -
Jamie
motion
1,200 / 10,000
4,000 / 60,000
H Swagger Step ⇦ ✚ HP
25 16 D -3 List of startUp 3F or less.
Juri
motion
500 / 10,000
2,500 / 60,000
H Fuhajin ⇦ ✚ HK
25 19 D -8 List of startUp 8F or less.
Ken
motion
700 / 10,000
4,000 / 60,000
H Jinrai Kick ⇨ ✚ HK
25 19 D -2 List of startUp 2F or less.
Lily
motion
900 / 10,000
5,000 / 60,000
Ridge Thrust  ✚ HP
25 18 2 -3 List of startUp 3F or less.
Lily
motion
1,100 / 10,000
4,000 / 60,000
H Condor Wind ⇦ ✚ HP
25 25 D -8 List of startUp 8F or less.
Lily
motion
1,000 / 10,000
5,000 / 60,000
H Condor Spire ⇨ ✚ HK
25 16 D -8 List of startUp 8F or less.
Manon
motion
*1400 / 10,000
2,000 / 60,000
M Renversé(Attack changes according to Medal level) ⇨ ✚ MP
25 34 D -20 List of startUp 20F or less.
Next




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[00] Character : Cammy
[01] Move Name : OD Quick Spin Knuckle
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 24When performed at close range, Cammy will go behind her opponent and attack. In this situation, start up is 3 frames later

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[00] Character : Dee Jay
[01] Move Name : Waning Moon
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponentAdds a floor bounding effect on Punish Counter

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[00] Character : ED
[01] Move Name : OD Psycho Flicker
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA2
[08] Damage : *800
[09] Combo Scaling : Starter scaling 20%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : High - Projectile
[15] Miscellaneous :
Pulls the opponent towards Ed when the attack hits or is blockedLaunches the opponent when the attack hits while they are standing on the groundProduces a slam knockdown when hitting a mid-air opponent* Damage when hitting a mid-air opponent is 1200

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[00] Character : Jamie
[01] Move Name : H Swagger Step
[02] Frame Start-up : 25
[03] Frame Active : 25-33
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Juri
[01] Move Name : H Fuhajin
[02] Frame Start-up : 25
[03] Frame Active : 25-29
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frames 23 - 28Adds 1 Fuha stock on frame 25

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[00] Character : Ken
[01] Move Name : H Jinrai Kick
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 550
[14] Properties : High
[15] Miscellaneous :
Can transition to Kazekama Shin Kick and Gorai Axe Kick from frames 36 - 41Can transition to Senka Snap Kick from frames 34 - 41

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[00] Character : Lily
[01] Move Name : Ridge Thrust
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 18
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Invincible to low attacks from frames 5 - 19

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[00] Character : Lily
[01] Move Name : H Condor Wind
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds 1 stock of Windclad on the 1st active frame of the attack if the button is released by frame 45.If the button is held, adds a Windclad stock on frames 46, 71 and 91.Changes the properties of Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird and Sky Thunderbird after a stock is added.

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[00] Character : Lily
[01] Move Name : H Condor Spire
[02] Frame Start-up : 25
[03] Frame Active : 25-37
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 11 - 39

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[00] Character : Manon
[01] Move Name : M Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 25
[03] Frame Active : 25-26
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : *1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
Projectile invincibility from frames 3 - 24Transition into feint by holding the button (total 32 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1400 (1420)Medal Level 2: 1550 (1570)Medal Level 3: 1700 (1720)Medal Level 4: 1850 (1870)Medal Level 5: 2000 (2020)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150