Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
0 / 10,000
0 / 60,000
Orchid Spring ⇦ ✚ MP
26 ... - - -
A.K.I
motion
800 / 10,000
5,000 / 60,000
Drive Impact: Zao Chi HPHK
26 35 D -3 List of startUp 3F or less.
Blanka
motion
800 / 10,000
5,000 / 60,000
Drive Impact: Wild Scratch HPHK
26 35 D -3 List of startUp 3F or less.
Cammy
motion
800 / 10,000
5,000 / 60,000
Drive Impact: Spin Raider HPHK
26 35 D -3 List of startUp 3F or less.
Chun-Li
motion
1,200 / 10,000
4,000 / 60,000
OD Hazanshu ⇦ ✚ K K
26 16 D -5 List of startUp 5F or less.
Chun-Li
motion
800 / 10,000
5,000 / 60,000
Drive Impact: Hosen Kick HPHK
26 35 D -3 List of startUp 3F or less.
Dee Jay
motion
800 / 10,000
5,000 / 60,000
Drive Impact: Wild Beat HPHK
26 35 D -3 List of startUp 3F or less.
Dhalsim
motion
1,200 / 10,000
6,000 / 60,000
H Yoga Flame ⇦ ✚ HP
26 ... D -4 List of startUp 4F or less.
Dhalsim
motion
800 / 10,000
5,000 / 60,000
Drive Impact: Yoga Rise HPHK
26 35 D -3 List of startUp 3F or less.
ED
motion
800 / 10,000
5,000 / 60,000
Drive Impact (Turn Punch) HPHK
26 35 D -3 List of startUp 3F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Orchid Spring
[02] Frame Start-up : 26
[03] Frame Active : *
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Opponent enters poisoned state on contact with poison poolPoison pool remains in place for 160 frames

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[00] Character : A.K.I
[01] Move Name : Drive Impact: Zao Chi
[02] Frame Start-up : 26
[03] Frame Active : 26-27
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 attacks from frames 1 - 27Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wallOn Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change:- Produces a crumple stun if the opponent is standing on the ground- Forces a spinning knockdown when hitting a mid-air opponent- Super Art gauge increases by 3000

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[00] Character : Blanka
[01] Move Name : Drive Impact: Wild Scratch
[02] Frame Start-up : 26
[03] Frame Active : 26-27
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 hits from frames 1 - 27Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wallProperties change to the following when the attack lands as a Punish Counter, or after the Super Armor absorbs a hit:- Produces a crumple stun if the opponent is standing on the ground- Forces a spinning knockdown when hitting a mid-air opponent- Super Art gauge increases by 3000

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[00] Character : Cammy
[01] Move Name : Drive Impact: Spin Raider
[02] Frame Start-up : 26
[03] Frame Active : 26-27
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 attacks from frames 1 - 27Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wallOn Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change:- Produces a crumple stun if the opponent is standing on the ground- Forces a spinning knockdown when hitting a mid-air opponent- Super Art gauge increases by 3000

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[00] Character : Chun-Li
[01] Move Name : OD Hazanshu
[02] Frame Start-up : 26
[03] Frame Active : 26-28
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -5
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Projectile invincible from frames 22 - 28Considered airborne from frames 6 - 23

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[00] Character : Chun-Li
[01] Move Name : Drive Impact: Hosen Kick
[02] Frame Start-up : 26
[03] Frame Active : 26-27
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 attacks from frames 1 - 27Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wallOn Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change:- Produces a crumple stun if the opponent is standing on the ground- Forces a spinning knockdown when hitting a mid-air opponent- Super Art gauge increases by 3000

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[00] Character : Dee Jay
[01] Move Name : Drive Impact: Wild Beat
[02] Frame Start-up : 26
[03] Frame Active : 26-27
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 hits from frames 1 - 27Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wallProperties change to the following when the attack lands as a Punish Counter, or after the Super Armor absorbs a hit:- Produces a crumple stun if the opponent is standing on the ground- Forces a spinning knockdown when hitting a mid-air opponent- Super Art gauge increases by 3000

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[00] Character : Dhalsim
[01] Move Name : H Yoga Flame
[02] Frame Start-up : 26
[03] Frame Active : 26-42
[04] Frame Recovery : 58 total frames
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2700
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Dhalsim
[01] Move Name : Drive Impact: Yoga Rise
[02] Frame Start-up : 26
[03] Frame Active : 26-27
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 attacks from frames 1 - 27Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wallOn Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change:- Produces a crumple stun if the opponent is standing on the ground- Forces a spinning knockdown when hitting a mid-air opponent- Super Art gauge increases by 3000

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[00] Character : ED
[01] Move Name : Drive Impact (Turn Punch)
[02] Frame Start-up : 26
[03] Frame Active : 26-27
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 attacks between frames 1 - 27Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wallOn Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change:- Produces a crumple stun if the opponent is standing on the ground- Juggle state time is increased if the opponent is in the air- Super Art gauge increases by 3000