Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy
motion
800 / 10,000
4,000 / 60,000
H Spiral Arrow(Charged) ⇨ ✚ Hold HK
27 20 D -14 List of startUp 14F or less.
Chun-Li
motion
1,000 / 10,000
4,000 / 60,000
M Hazanshu ⇦ ✚ MK
27 16 2 -3 List of startUp 3F or less.
Kimberly
motion
720 / 10,000
4,000 / 60,000
Hisen Kick ⇨ ✚ HK
27 ... 1 -3 List of startUp 3F or less.
Marisa
motion
1,200 / 10,000
8,000 / 60,000
Standing Heavy Kick(Charged) Hold HK
27 25 D 1 -
Marisa
motion
1,000 / 10,000
8,000 / 60,000
Falx Crusher(1)(Charged) ⇨ ✚ Hold HK
27 19 10 3 -
Rashid
motion
1,000 / 10,000
6,000 / 60,000
H Arabian Cyclone ⇦ ✚ HP
27 ... D -2 List of startUp 2F or less.
Ryu
motion
1,300 / 10,000
1,0000 / 60,000
H High Blade Kick ⇨ ✚ HK
27 15 D -3 List of startUp 3F or less.




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[00] Character : Cammy
[01] Move Name : H Spiral Arrow(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-29, 31-33, 34-36, 37-39, 40-42
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 16 frames to change its propertiesConsidered airborne from frames 30 - 45

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[00] Character : Chun-Li
[01] Move Name : M Hazanshu
[02] Frame Start-up : 27
[03] Frame Active : 27-29
[04] Frame Recovery : 16
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Considered airborne from frames 6 - 24

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[00] Character : Kimberly
[01] Move Name : Hisen Kick
[02] Frame Start-up : 27
[03] Frame Active : 27-29
[04] Frame Recovery : *21
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 720
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 32Forces a juggle state when hitting a mid-air opponent* Recovery is reduced by 8 frames when blocked

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[00] Character : Marisa
[01] Move Name : Standing Heavy Kick(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-28
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Increase juggle state time when attack lands as a Punish Counter

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[00] Character : Marisa
[01] Move Name : Falx Crusher(1)(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-30
[04] Frame Recovery : 19
[05] Recovery Hit : 10
[06] Recovery Block : 3
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent

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[00] Character : Rashid
[01] Move Name : H Arabian Cyclone
[02] Frame Start-up : 27
[03] Frame Active : 27-29
[04] Frame Recovery : 69 total frames
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 33 - 34Clashes with projectiles

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[00] Character : Ryu
[01] Move Name : H High Blade Kick
[02] Frame Start-up : 27
[03] Frame Active : 27-35
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1400
[14] Properties : High
[15] Miscellaneous :
Juggle state time is extended when attack lands as a Punish Counter.