Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
900 / 10,000
4,000 / 60,000
M Cruel Fate ⇦ ✚ MK
28 ... 3 -3 List of startUp 3F or less.
A.K.I
motion
1,600 / 10,000
4,000 / 60,000
OD Cruel Fate ⇦ ✚ K K
28 ... D 2 -
Cammy
motion
800 / 10,000
6,000 / 60,000
H Quick Spin Knuckle ⇦ ✚ HP
28 17 5 3 -
Dee Jay
motion
2,200 / 10,000
3,000 / 60,000
H Machine Gun Uppercut ⇦ ✚ HP
28 35 D -19 List of startUp 19F or less.
Dee Jay
motion
2,500 / 10,000
3,000 / 60,000
OD Machine Gun Uppercut ⇦ ✚ P P
28 35 D -19 List of startUp 19F or less.
JP
motion
800 / 10,000
3,500 / 60,000
H Stribog ⇨ ✚ HP
28 ... D 4 -
Ken
motion
1,200 / 10,000
3,000 / 60,000
H Dragonlash Kick ⇨⇩ ✚ HK
28 21 3 1 -
Marisa
motion
1,500 / 10,000
6,000 / 60,000
Jumping Heavy Punch(Charged) (During a jump) Hold HP
28 ... D - -
Marisa
motion
1,500 / 10,000
6,000 / 60,000
Caelum Arc(Charged) (During a neutral jump)⇩ ✚ Hold HP
28 ... - - -
Marisa
motion
1,600 / 10,000
5,000 / 60,000
M Phalanx ⇨⇩ ✚ MP
28 15 D 2 -
Next




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[00] Character : A.K.I
[01] Move Name : M Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-29, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : OD Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : *SA2
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitAttack does not transition into the cinematic attack when hitting an airborne opponentDeals 1000 damage and has floor bounding effect*Only the non-cinematic version can be canceled

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[00] Character : Cammy
[01] Move Name : H Quick Spin Knuckle
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 17
[05] Recovery Hit : 5
[06] Recovery Block : 3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 27

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[00] Character : Dee Jay
[01] Move Name : H Machine Gun Uppercut
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA3
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 2100
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hits

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[00] Character : Dee Jay
[01] Move Name : OD Machine Gun Uppercut
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA2
[08] Damage : 2500
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 3100
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hitsThe final attack forces a Hard Knockdown

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[00] Character : JP
[01] Move Name : H Stribog
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 40-42
[04] Frame Recovery : 61 total frames
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Increases the Drive Gauge by 10,000 during a Perfect ParryClashes with projectiles3 frames of recovery added on Perfect Parry

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[00] Character : Ken
[01] Move Name : H Dragonlash Kick
[02] Frame Start-up : 28
[03] Frame Active : 28-32
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 30%Combo scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Does not hit opponents on the ground from frames 28 - 29Considered airborne from frames 19 - 37

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[00] Character : Marisa
[01] Move Name : Jumping Heavy Punch(Charged)
[02] Frame Start-up : 28
[03] Frame Active : 28-33
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : Marisa
[01] Move Name : Caelum Arc(Charged)
[02] Frame Start-up : 28
[03] Frame Active : 28-36
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

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[00] Character : Marisa
[01] Move Name : M Phalanx
[02] Frame Start-up : 28
[03] Frame Active : 28-33
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :
Upper body has Super Armor for 1 hit from frames 7 - 13Lower body is invincible to projectiles from frames 12 - 30Considered airborne from frames 14 - 32