Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
JP
motion
2,000 / 10,000
4,000 / 60,000
SA2 Lovushka ⇦⇩⇦ ✚ P
29 ... - - -
Luke
motion
1,100 / 10,000
6,000 / 60,000
M Flash Knuckle(Perfect) ⇦ ✚ Hold MP
29 26 D -3 List of startUp 3F or less.
Manon
motion
*1500 / 10,000
2,000 / 60,000
H Renversé(Attack changes according to Medal level) ⇨ ✚ HP
29 30 D -16 List of startUp 16F or less.
Marisa
motion
1,500 / 10,000
6,000 / 60,000
Jumping Heavy Kick(Charged) (During a jump) Hold HK
29 ... D - -
Marisa
motion
1,600 / 10,000
5,000 / 60,000
H Quadriga ⇨ ✚ HK
29 21 D -3 List of startUp 3F or less.
Terry
motion
900 / 10,000
7,000 / 60,000
Round Wave ⇨ ✚ HP
29 ... 8 5 -




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[00] Character : JP
[01] Move Name : SA2 Lovushka
[02] Frame Start-up : 29
[03] Frame Active : -
[04] Frame Recovery : 13 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 25%※Immediate scaling 25%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : HighMidLowMid
[15] Miscellaneous :
Minimum guaranteed damage is 40%Values do not change on counter or Punish Counter* Combo scaling occurs after the 3rd hit

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[00] Character : Luke
[01] Move Name : M Flash Knuckle(Perfect)
[02] Frame Start-up : 29
[03] Frame Active : 29-32
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 900
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frame 31 to frame 32.Combo scaling added to 2nd hit.

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[00] Character : Manon
[01] Move Name : H Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 29
[03] Frame Active : 29-30
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
Projectile invincibility from frames 3 - 28Transition into feint by holding the button (total 33 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1500 (1540)Medal Level 2: 1650 (1690)Medal Level 3: 1800 (1840)Medal Level 4: 1950 (1990)Medal Level 5: 2100 (2140)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : Marisa
[01] Move Name : Jumping Heavy Kick(Charged)
[02] Frame Start-up : 29
[03] Frame Active : 29-34
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : Marisa
[01] Move Name : H Quadriga
[02] Frame Start-up : 29
[03] Frame Active : 29-32
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Terry
[01] Move Name : Round Wave
[02] Frame Start-up : 29
[03] Frame Active : -
[04] Frame Recovery : 51 total frames
[05] Recovery Hit : 8
[06] Recovery Block : 5
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :