Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
400 / 10,000
1,000 / 60,000
Rolling Cannon (During Lightning Beast)(When performing a rolling-type special move, press any direction) ✚P
3 ... D - -
Chun-Li
motion
300 / 10,000
1,500 / 60,000
Yoso Kick(1) (During a jump) ⇩ ✚ MK
3 ... - - -
JP
motion
800 / 10,000
2,500 / 60,000
Amnesia ⇩⇩ ✚ K
3 35 - - -
Zangief
motion
300 / 10,000
500 / 60,000
(Rapid cancel version)Crouching Light Punch ⇩ ✚ LP
3 8 6 1 -
Zangief
motion
250 / 10,000
500 / 60,000
(Rapid cancel version)Crouching Light Kick ⇩ ✚ LK
3 12 0 -3 List of startUp 3F or less.




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[00] Character : Blanka
[01] Move Name : Rolling Cannon
[02] Frame Start-up : 3
[03] Frame Active : 3-27
[04] Frame Recovery : 9 frames of recovery upon landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition into any Rolling-style attack a maximum of 3 times

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[00] Character : Chun-Li
[01] Move Name : Yoso Kick(1)
[02] Frame Start-up : 3
[03] Frame Active : 3-13
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 15%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesForces a juggle state when hitting a mid-air opponent

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[00] Character : JP
[01] Move Name : Amnesia
[02] Frame Start-up : 3
[03] Frame Active : 3-20
[04] Frame Recovery : 35
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 50%※Immediate scaling 60%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :
Drive Gauge increases by 10,000 if the move is successfulFires a projectile if the move is successful* Combo scaling occurs after the 3rd hit

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[00] Character : Zangief
[01] Move Name : (Rapid cancel version)Crouching Light Punch
[02] Frame Start-up : 3
[03] Frame Active : 3-4
[04] Frame Recovery : 8
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Zangief
[01] Move Name : (Rapid cancel version)Crouching Light Kick
[02] Frame Start-up : 3
[03] Frame Active : 3-5
[04] Frame Recovery : 12
[05] Recovery Hit : 0
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled