Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
ED
motion
1,000 / 10,000
3,000 / 60,000
L Psycho Flicker (Charged) ⇨ ✚ Hold LK
31 24 D 4 -
Gouki/Akuma
motion
1,000 / 10,000
2,500 / 60,000
L Gou Hadoken(Lv2) ⇨ ✚ Hold LP
31 ... D 2 -
Gouki/Akuma
motion
1,000 / 10,000
2,500 / 60,000
M Gou Hadoken(Lv2) ⇨ ✚ Hold MP
31 ... D 2 -
Gouki/Akuma
motion
1,000 / 10,000
2,500 / 60,000
H Gou Hadoken(Lv2) ⇨ ✚ Hold HP
31 ... D 2 -
Guile
motion
500 / 10,000
2,000 / 60,000
H Sonic Blade ⇦ ✚ HP
31 ... 1 -1 List of startUp 1F or less.
Marisa
motion
1,000 / 10,000
5,000 / 60,000
Malleus Breaker(1)(Charged)  ✚ Hold HP
31 19 5 2 -




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[00] Character : ED
[01] Move Name : L Psycho Flicker (Charged)
[02] Frame Start-up : 31
[03] Frame Active : 31-35
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Pulls the opponent towards Ed when the attack hits or is blockedLaunches the opponent when the attack hits while they are standing on the groundProduces a slam knockdown when hitting a mid-air opponent

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[00] Character : Gouki/Akuma
[01] Move Name : L Gou Hadoken(Lv2)
[02] Frame Start-up : 31
[03] Frame Active : -
[04] Frame Recovery : 60 total frames
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : M Gou Hadoken(Lv2)
[02] Frame Start-up : 31
[03] Frame Active : -
[04] Frame Recovery : 60 total frames
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : H Gou Hadoken(Lv2)
[02] Frame Start-up : 31
[03] Frame Active : -
[04] Frame Recovery : 60 total frames
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Guile
[01] Move Name : H Sonic Blade
[02] Frame Start-up : 31
[03] Frame Active : 31-130
[04] Frame Recovery : 54 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to any Sonic Cross from frames 50 - 54

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[00] Character : Marisa
[01] Move Name : Malleus Breaker(1)(Charged)
[02] Frame Start-up : 31
[03] Frame Active : 31-32
[04] Frame Recovery : 19
[05] Recovery Hit : 5
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Adds a floor bounding effect during a mid-air hit