Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
1,000 / 10,000
4,000 / 60,000
H Cruel Fate ⇦ ✚ HK
33 ... 4 -3 List of startUp 3F or less.
Dee Jay
motion
1,100 / 10,000
3,000 / 60,000
SA2 Encore Beat (Marvelous) (After Marvelous Sunrise Festival connects)HK
33 112 D -97 List of startUp 97F or less.
Dee Jay
motion
1,200 / 10,000
3,000 / 60,000
SA2 Encore Beat (Headliner) (After Headliner Sunrise Festival connects)HK
33 112 D -97 List of startUp 97F or less.
Luke
motion
1,300 / 10,000
7,000 / 60,000
H Flash Knuckle(Charged) ⇦ ✚ Hold HP
33 24 D 4 -
Luke
motion
1,600 / 10,000
7,000 / 60,000
H Flash Knuckle(Perfect) ⇦ ✚ Hold HP
33 24 D 4 -
Luke
motion
400 / 10,000
0 / 60,000
OD Flash Knuckle(2) ⇦ ✚ P P
33 16 D - -




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[00] Character : A.K.I
[01] Move Name : H Cruel Fate
[02] Frame Start-up : 33
[03] Frame Active : 33-34, 40-41, 46-47, 53-54
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Encore Beat (Marvelous)
[02] Frame Start-up : 33
[03] Frame Active : 33-39
[04] Frame Recovery : 112
[05] Recovery Hit : D
[06] Recovery Block : -97
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Encore Beat (Headliner)
[02] Frame Start-up : 33
[03] Frame Active : 33-39
[04] Frame Recovery : 112
[05] Recovery Hit : D
[06] Recovery Block : -97
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : H Flash Knuckle(Charged)
[02] Frame Start-up : 33
[03] Frame Active : 33-36
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frame 35 to frame 36.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : H Flash Knuckle(Perfect)
[02] Frame Start-up : 33
[03] Frame Active : 33-36
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frame 35 to frame 36.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : OD Flash Knuckle(2)
[02] Frame Start-up : 33
[03] Frame Active : 33-36
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : SA2
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 350
[14] Properties : High
[15] Miscellaneous :