Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
ED
motion
1,000 / 10,000
3,000 / 60,000
M Psycho Flicker (Charged) ⇨ ✚ Hold MK
35 24 D 4 -
ED
motion
1,000 / 10,000
0 / 60,000
H Psycho Flicker (Charged) ⇨ ✚ Hold HK
35 19 - - -
Marisa
motion
2,600 / 10,000
8,000 / 60,000
M Gladius(Charged) ⇨ ✚ Hold MP
35 20 D 4 -
Marisa
motion
2,900 / 10,000
8,000 / 60,000
OD Gladius(Charged) ⇨ ✚ Hold P P
35 20 D 4 -




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[00] Character : ED
[01] Move Name : M Psycho Flicker (Charged)
[02] Frame Start-up : 35
[03] Frame Active : 35-39
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Pulls the opponent towards Ed when the attack hits or is blockedLaunches the opponent when the attack hits while they are standing on the groundProduces a slam knockdown when hitting a mid-air opponent

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[00] Character : ED
[01] Move Name : H Psycho Flicker (Charged)
[02] Frame Start-up : 35
[03] Frame Active : 35-44
[04] Frame Recovery : 19
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Does not hit an opponent standing on the groundProduces a slam knockdown when hitting a mid-air opponent

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[00] Character : Marisa
[01] Move Name : M Gladius(Charged)
[02] Frame Start-up : 35
[03] Frame Active : 35-38
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 2600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 2650
[14] Properties : High
[15] Miscellaneous :
Upper body has Super Armor for 1 hit from frames 5 - 29Has armor break properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : OD Gladius(Charged)
[02] Frame Start-up : 35
[03] Frame Active : 35-38
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA2
[08] Damage : 2900
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 2650
[14] Properties : High
[15] Miscellaneous :
Upper body has Super Armor for 2 hits from frames 1 - 38Has armor break properties