Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka
motion
1,800 / 10,000
0 / 60,000
H Wild Hunt (When near opponent)⇩⇨ ✚ HK
43 57 D - -
Dhalsim
motion
800 / 10,000
4,000 / 60,000
L Yoga Fire(Charged) ⇨ ✚ Hold LP
43 ... D -1 List of startUp 1F or less.
Dhalsim
motion
800 / 10,000
4,000 / 60,000
M Yoga Fire(Charged) ⇨ ✚ Hold MP
43 ... D -1 List of startUp 1F or less.
Dhalsim
motion
800 / 10,000
4,000 / 60,000
H Yoga Fire(Charged) ⇨ ✚ Hold HP
43 ... D -1 List of startUp 1F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : H Wild Hunt
[02] Frame Start-up : 43
[03] Frame Active : 43-45
[04] Frame Recovery : 57
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Considered airborne from frames 18 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : L Yoga Fire(Charged)
[02] Frame Start-up : 43
[03] Frame Active : -
[04] Frame Recovery : 73 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for 29 frames and the held button version will be performed automatically

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : M Yoga Fire(Charged)
[02] Frame Start-up : 43
[03] Frame Active : -
[04] Frame Recovery : 73 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for 29 frames and the held button version will be performed automatically

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : H Yoga Fire(Charged)
[02] Frame Start-up : 43
[03] Frame Active : -
[04] Frame Recovery : 73 total frames
[05] Recovery Hit : D
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold the button for 29 frames and the held button version will be performed automatically