Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
6 14 3 -3 List of startUp 3F or less.
Blanka
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
6 8 5 -2 List of startUp 2F or less.
Cammy
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
6 13 6 -1 List of startUp 1F or less.
Cammy
motion
600 / 10,000
2,500 / 60,000
Jumping Medium Punch (During a jump) MP
6 ... - - -
Cammy
motion
*1000 / 10,000
4,000 / 60,000
M Cannon Spike ⇨⇩ ✚ MK
6 ... D -36 List of startUp 36F or less.
Cammy
motion
*1500 / 10,000
2,000 / 60,000
OD Cannon Spike ⇨⇩ ✚ K K
6 ... D -40 List of startUp 40F or less.
Chun-Li
motion
600 / 10,000
3,000 / 60,000
Crouching Medium Punch ⇩ ✚ MP
6 13 4 -2 List of startUp 2F or less.
Chun-Li
motion
500 / 10,000
2,500 / 60,000
Jumping Medium Kick (During a jump) MK
6 ... - - -
Chun-Li
motion
300 / 10,000
1,500 / 60,000
Yoso Kick(2) (During a jump) ⇩ ✚ MK▸⇩ ✚ MK
6 ... - - -
Chun-Li
motion
500 / 10,000
1,500 / 60,000
Yoso Kick(3) (During a jump) ⇩ ✚ MK▸⇩ ✚ MK▸⇩ ✚ MK
6 ... - - -
Next




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[00] Character : A.K.I
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-10
[04] Frame Recovery : 14
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
2 frames of recovery added when the attack misses

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[00] Character : Blanka
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 8
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

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[00] Character : Cammy
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 13
[05] Recovery Hit : 6
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Cammy
[01] Move Name : Jumping Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-13
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1200
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[00] Character : Cammy
[01] Move Name : M Cannon Spike
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : 25+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : *1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 8 - 42* Does 800 individual damage after the 3rd active frame

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[00] Character : Cammy
[01] Move Name : OD Cannon Spike
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : 30+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 7Considered airborne from frames 8 - 47* Does 900 individual damage after the 5th active frame

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[00] Character : Chun-Li
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 13
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : Jumping Medium Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-10
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

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[00] Character : Chun-Li
[01] Move Name : Yoso Kick(2)
[02] Frame Start-up : 6
[03] Frame Active : 6-16
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesForces a juggle state when hitting a mid-air opponent

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[00] Character : Chun-Li
[01] Move Name : Yoso Kick(3)
[02] Frame Start-up : 6
[03] Frame Active : 6-16
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesForces a juggle state when hitting a mid-air opponent