Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
300 / 10,000
500 / 60,000
Standing Light Punch LP
5 7 4 -1 List of startUp 1F or less.
A.K.I
motion
300 / 10,000
500 / 60,000
Standing Light Kick LK
4 12 3 -3 List of startUp 3F or less.
A.K.I
motion
600 / 10,000
3,000 / 60,000
Standing Medium Punch MP
6 14 3 -3 List of startUp 3F or less.
A.K.I
motion
300 / 10,000
500 / 60,000
Crouching Light Punch ⇩ ✚ LP
4 9 4 -1 List of startUp 1F or less.
A.K.I
motion
200 / 10,000
500 / 60,000
Crouching Light Kick ⇩ ✚ LK
5 8 3 -2 List of startUp 2F or less.
A.K.I
motion
600 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
7 16 5 1 -
A.K.I
motion
300 / 10,000
1,500 / 60,000
Jumping Light Punch (During a jump) LP
5 ... - - -
A.K.I
motion
300 / 10,000
1,500 / 60,000
Jumping Light Kick (During a jump) LK
5 ... - - -
A.K.I
motion
700 / 10,000
3,000 / 60,000
Jumping Medium Punch (During a jump) MP
7 ... - - -
A.K.I
motion
600 / 10,000
2,500 / 60,000
Jumping Medium Kick (During a jump) MK
7 ... - - -
Next




Moving the mouse cursor on the video to control the sequence.
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[00] Character : A.K.I
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 7
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 12
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-10
[04] Frame Recovery : 14
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
2 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 9
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 8
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Jumping Light Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-13
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Jumping Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-10
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Jumping Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Jumping Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-12
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :