Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0801.000
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and video of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I
motion
600 / 10,000
2,000 / 60,000
Crouching Medium Kick ⇩ ✚ MK
7 16 5 1 -
A.K.I
motion
700 / 10,000
3,000 / 60,000
Jumping Medium Punch (During a jump) MP
7 ... - - -
A.K.I
motion
600 / 10,000
2,500 / 60,000
Jumping Medium Kick (During a jump) MK
7 ... - - -
A.K.I
motion
2,500 / 10,000
5,000 / 60,000
SA2 Tainted Talons ⇦⇩⇦ ✚ P
7 65 D -19 List of startUp 19F or less.
Blanka
motion
800 / 10,000
4,000 / 60,000
Standing Heavy Kick HK
7 18 6 -4 List of startUp 4F or less.
Blanka
motion
700 / 10,000
2,500 / 60,000
Jumping Medium Punch (During a jump) MP
7 ... - - -
Blanka
motion
500 / 10,000
2,500 / 60,000
Jumping Medium Kick (During a jump) MK
7 ... - - -
Blanka
motion
800 / 10,000
4,000 / 60,000
Neutral Jumping Heavy Punch (During a neutral jump)HP
7 ... - - -
Blanka
motion
1,600 / 10,000
4,000 / 60,000
OD Vertical Rolling Attack ⇧ ✚ K K
7 ... D -40 List of startUp 40F or less.
Blanka
motion
1,750 / 10,000
4,000 / 60,000
[Lightning Beast] OD Vertical Rolling Attack ⇧ ✚ K K
7 ... D -40 List of startUp 40F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : 1
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : Jumping Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[00] Character : A.K.I
[01] Move Name : Jumping Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-12
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : SA2 Tainted Talons
[02] Frame Start-up : 7
[03] Frame Active : *
[04] Frame Recovery : 65
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitMinimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter* Poison pool remains in place for 700 frames after this attack

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[00] Character : Blanka
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-15
[04] Frame Recovery : 18
[05] Recovery Hit : 6
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a counter or Punish Counter on a mid-air opponentForces the opponent into a standing position

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[00] Character : Blanka
[01] Move Name : Jumping Medium Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-13
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[00] Character : Blanka
[01] Move Name : Jumping Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-12
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

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[00] Character : Blanka
[01] Move Name : Neutral Jumping Heavy Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[00] Character : Blanka
[01] Move Name : OD Vertical Rolling Attack
[02] Frame Start-up : 7
[03] Frame Active : 7-14,17-22
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 4 - 53Completely invincible to attacks from frames 1 - 10

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Vertical Rolling Attack
[02] Frame Start-up : 7
[03] Frame Active : 7-14,17-22
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1750
[09] Combo Scaling : Starter scaling 40%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockConsidered airborne from frames 4 - 53Completely invincible to attacks from frames 1 - 10